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(Added a section which shows card distribution by player count as it's quite a critical part of understanding what potential cards will emerge from the deck (i.e. don't go hoping for a red reputation in a two player game :D))
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The distribution of assets on the cards is different for each suit and it also varies by player count:
The distribution of assets on the cards is different for each suit and it also varies by player count:


{| class="wikitable"
 
|+
{| class="wikitable" style="text-align:center;"
!2-P
! style="width: 50px;" | 2-P
!VP      
! style="width: 80px;" | VP
!Bracelet
! style="width: 80px;" | Bracelet
!Recruit
! style="width: 80px;" | Recruit
!Reputation
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|3
|3
|2
|2
Line 101: Line 101:
|0
|0
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|3
| 3
|1
|1
|0
|0
|2
|2
|-
|-
|Green
| style="color:green;" |Green
|2
|1
|2
|2
|1
|1
| 2
| 1
|-
|-
|Blue
| style="color:blue;" |Blue
|2
|2
|1
| 1
|1
|1
|2
|2
|-
|-
|Purple
| style="color:purple;" |Purple
|1
|1
|2
|2
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|}
|}


{| class="wikitable"
 
!3-P
{| class="wikitable" style="text-align:center;"
!VP      
! style="width: 50px;" | 3-P
!Bracelet
! style="width: 80px;" | VP
!Recruit
! style="width: 80px;" | Bracelet
!Reputation
! style="width: 80px;" | Recruit
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|3
|3
|3
|3
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|1
|1
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|4
|4
|1
|1
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|2
|2
|-
|-
|Green
| style="color:green;" |Green
|3
|3
|1
|1
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|1
|1
|-
|-
|Blue
| style="color:blue;" |Blue
|3
| 3
|2
|2
|1
|1
|2
|2
|-
|-
|Purple
| style="color:purple;" |Purple
|2
| 2
|2
|2
|2
|2
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|}
|}


{| class="wikitable"
 
!4-P
{| class="wikitable" style="text-align:center;"
!VP      
! style="width: 50px;" | 4-P
!Bracelet
! style="width: 80px;" | VP
!Recruit
! style="width: 80px;" | Bracelet
!Reputation
! style="width: 80px;" | Recruit
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|4
|4
|3
|3
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|1
|1
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|5
|5
|2
|2
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|2
|2
|-
|-
|Green
| style="color:green;" |Green
|4
|4
|2
|2
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|1
|1
|-
|-
|Blue
| style="color:blue;" |Blue
|4
|4
|2
|2
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|3
|3
|-
|-
|Purple
| style="color:purple;" |Purple
|4
|4
|2
|2
Line 203: Line 205:




===End Game===
=== End Game===


The game ends when a player reaches or exceeds 40 points
The game ends when a player reaches or exceeds 40 points
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===Publisher & dev notice about Artifacts flow===  
===Publisher & dev notice about Artifacts flow ===  
As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation :   
As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation :   


Actions flow : (optional Trade) => Action => check artifacts (except weathervane / amulet) => (optional Trade) => check artifacts weathervane / amulet
Actions flow : (optional Trade) => Action => check artifacts (except weathervane / amulet) => (optional Trade) => check artifacts weathervane / amulet

Revision as of 04:34, 7 September 2023

Overview

You are tasked with recruiting Vikings and sending them out to various Destinations in order to score the most points across all players

Key Note: If the Viking Deck AND Discard pile are empty, the player with the most Vikings has to discard a Viking of their choosing to become the new drawn card

Key Note: The max of Silver Bracelet and Recruit Tokens you can have is capped at 3 each

Key Note: The Viking cards and the Viking Areas have symbols if you wish to refer to those instead of the colours


Turn

A turn consists of the following stages

Trade (Optional)

Reputation

Action (Recruit OR Explore)

Trade (Optional)


Reputation

Check where your Reputation marker is at and score this many points


Recruit

Play a Viking from your hand onto the stack matching its colour, this will cover up the previous Viking whilst still displaying the symbol at its top

After which, take ALL assets now visible in that colour's stack (old cards + the new card)

Finally, take the Viking from the space matching the stack's colour (This may NOT be the same colour Viking, just the Viking from the matching colour area) then replace the empty space

Note: You may spend a Recruit Token if you have one to pick any Viking, not the one from the matching colour area


Explore

Pick a Destination card from those visible and discard the appropriate colour Vikings shown in top left from your play area to pay for it

You do not need to use the most recent Viking of that colour, just of that colour

If the cost is in equals "=" signs, this means all of the same colour of your choice

You may use Recruit Tokens in place of spending Vikings

Place the Destination above your Ship and gain the Assets shown on the top right

Replace the bought Destination with a card from the same deck (Green A or Blue B back)


Trade

This is an optional action, but can only be taken once in your turn either at the start or at the end

As you'll see, the Destination cards line up with the ship to form three columns of empty spaces or symbols

Spend 1 Silver Bracelet to gain all the assets on column 1

Spend 2 Silver Bracelets to gain all the assets on column 1 AND column 2

SPEND 3 Silver Bracelets to gain all the assets on column 1 AND column 2 AND column 3

Note that 1 Silver Bracelet isn't for a single column, but specifically column 1, i.e. you MUST spend 3 Silver Bracelets if you wish to gain assets from the third (rightmost) column


Assets

As mentioned throughout, there are various ways to gain Assets, some of these are tokens and others are instant bonuses

Yellow Triangles - Gain 1 Victory Point

Green Helmet - Gain 1 Recruit Token (Max 3 Possessed)

Red Band - Gain 1 Silver Bracelet Token (Max 3 Possessed)

Blue Thing - Move up 1 on the Reputation Track

Black Card - Gain 1 blind Viking from the draw deck, but do NOT gain assets like in Recruit


Card Distribution

The distribution of assets on the cards is different for each suit and it also varies by player count:


2-P VP Bracelet Recruit Reputation
Red 3 2 1 0
Yellow 3 1 0 2
Green 2 1 2 1
Blue 2 1 1 2
Purple 1 2 2 1


3-P VP Bracelet Recruit Reputation
Red 3 3 1 1
Yellow 4 1 1 2
Green 3 1 3 1
Blue 3 2 1 2
Purple 2 2 2 2


4-P VP Bracelet Recruit Reputation
Red 4 3 2 1
Yellow 5 2 1 2
Green 4 2 3 1
Blue 4 2 1 3
Purple 4 2 2 2


End Game

The game ends when a player reaches or exceeds 40 points

The round finishes with everyone having equal turns

After which, the player with the most points wins!


Publisher & dev notice about Artifacts flow

As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation :

Actions flow : (optional Trade) => Action => check artifacts (except weathervane / amulet) => (optional Trade) => check artifacts weathervane / amulet