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Revision as of 19:45, 11 April 2024 by Hulb (talk | contribs) (Created page with "===Overview=== Guide the camels to your Outpost whilst obtaining resources matching its colour prior to its arrival ===Turn=== On your turn, secretly play a card from your hand, and secretly allocate a different card from your hand to your neighbour When everyone has done this, all played cards are revealed, and allocated cards are retrieved ===Camel Auction=== Once all cards are revealed, determine who can move the Camels Each camel is determined independently,...")
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Overview

Guide the camels to your Outpost whilst obtaining resources matching its colour prior to its arrival


Turn

On your turn, secretly play a card from your hand, and secretly allocate a different card from your hand to your neighbour

When everyone has done this, all played cards are revealed, and allocated cards are retrieved


Camel Auction

Once all cards are revealed, determine who can move the Camels

Each camel is determined independently, and in the designated order shown on the central Khiva board (White, Blue, Green, Pink, then finally Black)

If no one played a card for the camel in question, it stays where it is and the next camel is assessed

If a single player played a card of that colour, they are granted access to the camel

If multiple players played a card of that colour, the player with the LOWEST value of that colour may move the camel

If on a given round, a player does not win any camel, they are compensated with a single Gem


Camel Activation

If you are successful in winning a Camel, you move it in the direction of your camp the number of spaces equal to the value of your card played

In addition, you may spend gems up to the quantity allowed by the ones depicted on the top of the card to increase the movement limit e.g. a 1 with 2 gem slots can move a camel 1-3 spaces depending on whether you pay 0 1 or 2 gems

Regardless of how far you pay (or not) to move, movement is counted by the number of empty spaces so occupied spaces are essentially jumped over and ignored

When the Camel comes to rest, activate the space for the moving player regardless of what player board it is on e.g. Player A moves thee camel backwards on Player B's board, then activates a Shop on player B's board where player A gains the reward


Player Boards

All the player boards are identical and provide the following rewards (Remember, the player who moves the camel gets the reward, NOT the player who owns the board)

Shop 1 at the start of the trail gives the player 1 Gem

Shop 2 next along gives the player 1 blind carpet token

Shop 3 halfway through gives the player 2 Gems

Shop 4 near the end gives the player can either pay 3 Gems to gain the visible Salt Token or take 1 blind Carpet Token


Player Outpost

The final stop on each player board is their Outpost, unlike Shops these ARE owned by the player whose board it is

When a player moves a Camel into their Outpost, a number of events happen

First, claim the teapot which the camel carries

All Carpet tiles the player holds which match the colour of the camel are placed on the player's board

The Camel returns to Khiva and a new teapot is placed on it


Round End

The round ends when everyone has a single travel card remaining

All discarded and set aside cards are shuffled

Cards are again set aside and dealt as per the player count

This will start you with 5 cards, your kept card from the previous round and the 4 newly dealt ones


Game End

The game ends when a token pile is empty (Teapot OR Carpet OR Salt)

The current turn is resolved

Carpet tokens drawn but not played to the player board are discarded

Each player reveals everything collected on their player board

Most items have a depicted value, with Gems worth 1VP

The player with the most points, wins!

If tied, the player with the most teapots wins!

If still tied, the player with the highest points in Salt, wins!


Summarised by https://boardgamearena.com/player?id=90078516