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Scouts
Scouts
===Cohorts===
===Mining and Foresting===
===Wall Guard===
===Cippi / Wall / Fort===
===Granaries===
===Resource Production===
===Training Ground===
===Hotels / Workshops / Roads===
===Forum===
===Landmark===
===Attributes===
===Citizens===
===Precincts===
===Market===
===Theatre===
===Ludus Gladiatorius===
===Gardens===
===Temples===
===Baths===
===Courthouse===
===Diplomats===
===Scouts===

Revision as of 18:29, 20 June 2023

Overview

The game is played over 6 years (rounds) where players take actions until everyone passes and then any unused Workers and Resources are discarded to the general supply, each Year concludes with an attack from the Picts and you must try to defend yourself!


Start of Year

Turn over a new Fate Card and everyone gains the resources listed

Each player draws 2 personal cards and chooses one for a Path and the other for a Prospect

The Path option looks at the top "sky" part of the card which will suggest an objective which will grant extra points if achieved

The Prospect option looks at the lower left tag which will provide additional starting supplies

After this decision has been made, players gain extra supplies based on what they have filled in so far:

1 Resource per filled space in Resource Production

1 Civilian per filled space in Hotel

1 Builder per filled space in Workshop

1 Attribute per filled space in Road


Turns

The main phase allows players to use their supplies to take actions which involve filling in spaces from left to right on various tracks and perhaps gaining extra supplies if the space filled contained an icon

The cost to advance on a track is shown in the banner where that track's name can be found

Some areas work slightly differently, maybe filling in a different direction or being filled in whatever order you like

If a space has a "#" icon, it is filled with the year number rather than shaded in

There are 22 different action area types, some of which having multiple different sub-tracks within them:

Cohorts

Mining and Foresting

Wall Guard

Cippi / Wall / Fort

Granaries

Resource Production

Training Ground

Hotels / Workshops / Roads

Forum

Landmark

Attributes

Citizens

Precincts

Market

Theatre

Ludus Gladiatorius

Gardens

Temples

Baths

Courthouse

Diplomats

Scouts


Cohorts

Mining and Foresting

Wall Guard

Cippi / Wall / Fort

Granaries

Resource Production

Training Ground

Hotels / Workshops / Roads

Forum

Landmark

Attributes

Citizens

Precincts

Market

Theatre

Ludus Gladiatorius

Gardens

Temples

Baths

Courthouse

Diplomats

Scouts