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If you can't pay the cost you can't take the actions, however you can still play the card. You can also choose not to take an action, even if you could afford it. If you are the only player to play a card on your turn, you also don't have to take both actions, you may choose to just take one if desired.
If you can't pay the cost you can't take the actions, however you can still play the card. You can also choose not to take an action, even if you could afford it. If you are the only player to play a card on your turn, you also don't have to take both actions, you may choose to just take one if desired.
===Production Wheels===
You have two production Wheels which may be used in varying ways by Specialists
Each Wheel has two brown pointers, if where BOTH hands point is empty, rotate the wheel clockwise until at least ONE of the hands is in an occupied area
However, the Wheel will never interrupt another action, i.e. if you are in the middle of paying for something from the wheel and this causes it to become empty, you can't move it along to get more resources for the same transaction
===Anytime Actions===
There are a number of actions that can be performed at any point, on your or someone else's go, just as long as they are not interrupting another action
When you have gained a Processing Building, you can use its effects as often as you like, even multiple times consecutively
You may destroy a landscape tile at any time, but this is not to say you can rearrange them anytime, it only allows you to discard your previously built landscapes





Revision as of 14:31, 1 April 2024

Overview

X


Start of Round

At the start of each round, you are given your 15 Specialists, you may keep 5 of these and discard the rest

At the start of a new round, you reclaim ALL 15 Specialists, and again choose 5 for that round i.e. the cards you choose in one round will still be available in future rounds


Turn

Each player picks a specialist in hand and places it face down in front of them

In turn order, each player reveals their chosen specialist and actions it

If another player holds that same card in hand, they interrupt to also play it (to a max of twice per round for the interrupter)

NOTE: Your facedown card is NOT in your hand, and thus you CANNOT interrupt with it

The active player and anyone who revealed the identical card performs its effect in turn order

This repeats 3 times for everyone, in other words you will play 3 of your 5 chosen cards, but have the chance to play up to all 5 of them if you interrupt


Specialist Cards

Each Specialist has two abilities, upper and lower, you may resolve both of these abilities if you are the only player to play the specialist

If Interrupted, each player who played a copy may only take one action but chooses which half to use independently (i.e. if active player chose upper half, interrupters can still choose upper or lower)

This check is performed at the time of each card reveal, i.e. if you played the same card as someone else, you still get both abilities when it is your turn, the division ONLY applies to interruptions

The left orange banner of a card shows the cost, if any, and is the same for both the upper and lower ability, but only has to be paid once if using both halves. The cost is usually either a resource cost or a removal of forest.

If you can't pay the cost you can't take the actions, however you can still play the card. You can also choose not to take an action, even if you could afford it. If you are the only player to play a card on your turn, you also don't have to take both actions, you may choose to just take one if desired.


Production Wheels

You have two production Wheels which may be used in varying ways by Specialists

Each Wheel has two brown pointers, if where BOTH hands point is empty, rotate the wheel clockwise until at least ONE of the hands is in an occupied area

However, the Wheel will never interrupt another action, i.e. if you are in the middle of paying for something from the wheel and this causes it to become empty, you can't move it along to get more resources for the same transaction


Anytime Actions

There are a number of actions that can be performed at any point, on your or someone else's go, just as long as they are not interrupting another action

When you have gained a Processing Building, you can use its effects as often as you like, even multiple times consecutively

You may destroy a landscape tile at any time, but this is not to say you can rearrange them anytime, it only allows you to discard your previously built landscapes


Round End

A Round ends when 3 card turns have passed

The Start Player is moved on

The available buildings are replenished