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Revision as of 07:40, 4 September 2023 by BaronFraser (talk | contribs) (Created page with "= Important: BGA Rule Variations = The BGA Adaptation of Formula D uses a number of variations from the Masters (Tournament) rules. The differences from the rules you will find in your own copy of Formula D are: == Qualifying == The original rules simply state that "WP are not taken into account" during qualifying. However, the effect of this is clarified in this adaptation: * You may not apply the brakes at all during Qualifying. If a roll forces you to overshoot a...")
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Important: BGA Rule Variations

The BGA Adaptation of Formula D uses a number of variations from the Masters (Tournament) rules.

The differences from the rules you will find in your own copy of Formula D are:

Qualifying

The original rules simply state that "WP are not taken into account" during qualifying. However, the effect of this is clarified in this adaptation:

  • You may not apply the brakes at all during Qualifying. If a roll forces you to overshoot a corner, it cannot be avoided.
  • You may freely Gear down any number of gears during Qualifying, with no cost or penalty.

Collision Checks

In this adaptation, the active player checks for collisions only after all adjacent players have rolled. If an adjacent player fails their roll and is eliminated as a result, the active player will automatically fail their roll against that player.

Weather Rolls

In the original rules, the Weather die is thrown immediately when a player rolls the maximum number in 5th or 6th gear. In this adaptation, this roll still occurs but it is deferred until the end of the round. This way, weather can only change between rounds and not in the middle of a player's turn. If multiple players roll the maximum number, the weather die will be rolled multiple times.

Skidding on Corners in the Rain

The original rules state that cars will skid in the rain "provicled at least one space of the move lies within the limits of a corner". In this adaptation, skidding will only occur when a car moves through or into a required corner. Moving out of a previous completed corner will not cause your car to move additional spaces.

Braking in the Pit Lane

The original rules state that the rules for braking do not apply in the pit lane. In this adaptation, there is no braking cost for stopping immediately behind another car, or in your pit box. However, there is a brake cost for travelling any distance shorter than that.

Construction of one's own car

In this adaptation, if players have selected the option to Construct their own car and have also selected the Technical Pit Stop rules, then instead of having a fixed 2 WPs available for Pit repairs, a player will have 22 WPs to use in Construction and can choose how many repair points to make available.




The Basics