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(Created page with "== Overview == Starting with the first player, you take alternating turns. Each turn players choose 2 out of 4 possible actions, trying to receive Pawns for special abilities and completing sets of Season cards for the most points at the end of the game. The game ends immediatly when a player completes all 4 Season sets. Alternatively, when a draw pile is emptied, the active player will finish their turn, taking a bonus wildcard if any are left, then the remaining playe...")
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Revision as of 15:13, 9 March 2023

Overview

Starting with the first player, you take alternating turns. Each turn players choose 2 out of 4 possible actions, trying to receive Pawns for special abilities and completing sets of Season cards for the most points at the end of the game.

The game ends immediatly when a player completes all 4 Season sets. Alternatively, when a draw pile is emptied, the active player will finish their turn, taking a bonus wildcard if any are left, then the remaining players take one last turn.

Gameplay

On your turn, you must take 2 actions, which can be different or twice the same action.

The available actions are:

  • Take 2 Season cards, face-down, from the face-down draw piles
  • Take 1 Season card, face-up, from one of the 3 face-up columns or from the discard
  • Place cards in front of you
  • Take a wild card

Actions are boosted if you have the corresponding wooden animal token.

Take 2 cards

You must take 2 cards from either drawing pile to your hand. You can take both cards from the same pile or one from each.

If you own the Squirrel (brown token), you can take 3 cards instead of 2.

Note: The back of Season cards does not necessarely match with the Season on the front of the card. When you take a face-down card, there is a 4 out of 5 chance that the card's Season will match its back. In the remaining 1/5, the card will be a Spring. There are no Spring cards with a matching back.

Take 1 face-up card

You must take either 1 face-up card from the discard pile or 1 of the topmost face-up cards in one of the 3 columns. If you take the last card in one of the columns, rebuild it up to 3 cards from the drawing piles.

If you own the Rabbit (purple token), you can take 2 face-up cards instead of 1.

Place cards

You must place cards from your hand on one of the 4 corners of your Player card. The right corners allow you to place cards in ascending order while the left ones let you place them in descending order. Each corner will be occupied by a single Season and two corners cannot have the same Season.

When you place your first card in one of the 4 Seasons, you must first pick one free corner to place that card. It will determine if that Season will be ascending or descending. The next cards in that Season must be placed on the same corner. A Season cannot hold two cards with the same value.

For each card you placed, you need to pay a corresponding cost:

  • Discard 1 card from your hand for each card you place on an empty corner (first card of the Season). Discard 1 card if the card you placed is the highest value in an ascending Season, or lowest value in a descending Season.
  • Discard 2 cards from your hand for each card that's placed either between 2 previously placed cards or between a placed card and your Placer card.

If you are the first player to have 3+ cards in that Season, you take the corresponding animal token from the supply. If you have as many or more Season cards than the player who currently owns the animal token, you take the token from them and they get a Feather from the supply (if available).

If you own the Frog (green token), you get a discount of 1 discard for one of your placed cards.

Take a wild card

You can discard 2 cards from your hand that have the same value and Season as cards you have already placed in front of you, to get a wild card, as long as one is available in the supply. You then immediatly place that wild card in any Season, in placed of a missing value.

You cannot have two wildcards in the same Season.

In later "Place cards" actions, you can replace a wild card with the corresponding missing value. When that hapens, you must replace that wild card to fill for another missing value.

Feathers

You start the game with a Feather token, and each time someone takes an animal token from you, you can take 1 Feather from the supply (as long as one is available).

On your turn, you can discard one Feather to use the power of one animal token. That power will be active for your next action on that turn.

End of turn

At the end of your second action, you must discard down to 5 cards.

If you own the Otter (orange token), you can keep up to 8 cards at the end of your turn.

End game and Scoring

The game ends immediatly when a player completes all 4 Season sets. Alternatively, when a draw pile is emptied, the active player will finish their turn, taking a bonus wildcard if any are left, then the remaining players take one last turn.

At the end of the game:

  • for each of your Seasons, you earn 1 point per card in your longest uninterrupted sequence.
  • you earn 2 points for each animal token you own
  • you loose 2 points for each empty corner of your Player card

Whoever has collected the most points, wins.

In the case of a tie, the player with the most cards in hand is the winner. If players are still tied, whoever has played the most wild cards is the winner.