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===Gain a Chemical===
===Gain a Chemical===


X
Spend the number of like-chemicals in the lower left to gain a higher grade chemical of the same type, the spent ones go in your Play Area and the new Chemical goes on your Draw pile
 
Some low grade Chemicals are free




===Create a Potion===
===Create a Potion===


X
Creating a Potion requires both a Flask and Chemicals
 
Take the required Flask of the correct level from your Flask Pile or Hand (You cannot use higher level Flasks in lieu of the correct one)
 
Take the required Chemicals from your hand, these can be in excess of what is needed e.g. a Chemical of 3 can be used even if only 2 are required, but any excess can't be used for any other purpose
 
All of which go in your Play Area
 
Gain the topmost card of the desired potion, and the potion will tell you whether it goes to your Table Area or Draw Pile
 
Take note if the Potion has a green hue about it, this indicates that it is a Toxic Potion, see more on Toxic Levels later on




===Play a Potion===
===Play a Potion===


X
A Potion can be played from your Hand or Table Area
 
If it's from your Hand, place it in your Play Area and activate the effect
 
If it's in your Table Area, activate it without moving it
 
If unclear, the effect applies to YOU as the active player e.g. destroy one card, destroys one of your own cards




===Play a Flask===
===Play a Flask===


X
You can put Flasks from your Hand onto your Table Area for later use
 
 
===Table Management===
 
Cards on your Table have a risk of being Discarded, Destroyed or Stolen unless they have a token on them
 
 
===Turn End===
 
After you have finished your 2 main actions, and any free actions, the following occurs:
 
Transfer all cards in your Play Area to your Discard pile
 
Choose whether to keep or discard any Hand cards
 
Draw up to a Hand of 5 cards
 
It is now the next player's turn
 
 
===Toxic Potions===
 
Whenever a Toxic Potion is created (but NOT played) the toxin marker increases by 1 which may or may not move it into a new level
 
It starts outside the Toxin meter, so the first Toxic Potion will put it on the first step of level 0
 
Every time a new Level is reached (including 0) a Toxic Card is revealed and its effects triggered (This is shown by the little green card symbol)
 
However, the card will not be acted on until the current player finishes their turn in full
 
On the right side of the track, there are VP rewards for the player who moved it into that space
 
If there was an active Toxin Card already, discard it from the game ready for the new card
 
The new Toxin Card affects ALL players in clockwise order from the current player
 
Resolve the Toxin Card by checking the level on the card with the current level of Toxicity, ONLY resolve the effect of the current Toxin Level
 
Toxin Cards may have either Immediate (Red) or Ongoing (Blue) effects
 
 
===End Game===
 
The game ends when the Toxin cube reaches the highest Toxin Level
 
The current player finishes off their turn as normal
 
The round continues so all players have an equal number of turns
 
First add victory tokens collected during the game
 
Check Potions that give you end game scoring
 
Add up the points of ALL your cards collected throughout the game
 
The player with the most points, wins!
 
If tied, player with most coins wins!
 
If still tied, player with most potions wins!
 
If still tied, share the victory!




Summarised by https://boardgamearena.com/player?id=90078516
Summarised by https://boardgamearena.com/player?id=90078516

Revision as of 19:16, 10 March 2024

Overview

X


Turn

On your turn, take 2 actions, the actions can be the same

You can also take any number of free actions

Actions:

Gain a Coin

Buy a Flask

Gain a Chemical

Create a Potion

Free Actions:

Play a Potion

Play a Flask


Gain a Coin

Gain 1 coin, there is no limit to the number of coins you may hold and the supply is infinite


Buy a Flask

Spend the number of coins in the lower left to gain a flask to your Personal Flask area

Low level Flasks are free


Gain a Chemical

Spend the number of like-chemicals in the lower left to gain a higher grade chemical of the same type, the spent ones go in your Play Area and the new Chemical goes on your Draw pile

Some low grade Chemicals are free


Create a Potion

Creating a Potion requires both a Flask and Chemicals

Take the required Flask of the correct level from your Flask Pile or Hand (You cannot use higher level Flasks in lieu of the correct one)

Take the required Chemicals from your hand, these can be in excess of what is needed e.g. a Chemical of 3 can be used even if only 2 are required, but any excess can't be used for any other purpose

All of which go in your Play Area

Gain the topmost card of the desired potion, and the potion will tell you whether it goes to your Table Area or Draw Pile

Take note if the Potion has a green hue about it, this indicates that it is a Toxic Potion, see more on Toxic Levels later on


Play a Potion

A Potion can be played from your Hand or Table Area

If it's from your Hand, place it in your Play Area and activate the effect

If it's in your Table Area, activate it without moving it

If unclear, the effect applies to YOU as the active player e.g. destroy one card, destroys one of your own cards


Play a Flask

You can put Flasks from your Hand onto your Table Area for later use


Table Management

Cards on your Table have a risk of being Discarded, Destroyed or Stolen unless they have a token on them


Turn End

After you have finished your 2 main actions, and any free actions, the following occurs:

Transfer all cards in your Play Area to your Discard pile

Choose whether to keep or discard any Hand cards

Draw up to a Hand of 5 cards

It is now the next player's turn


Toxic Potions

Whenever a Toxic Potion is created (but NOT played) the toxin marker increases by 1 which may or may not move it into a new level

It starts outside the Toxin meter, so the first Toxic Potion will put it on the first step of level 0

Every time a new Level is reached (including 0) a Toxic Card is revealed and its effects triggered (This is shown by the little green card symbol)

However, the card will not be acted on until the current player finishes their turn in full

On the right side of the track, there are VP rewards for the player who moved it into that space

If there was an active Toxin Card already, discard it from the game ready for the new card

The new Toxin Card affects ALL players in clockwise order from the current player

Resolve the Toxin Card by checking the level on the card with the current level of Toxicity, ONLY resolve the effect of the current Toxin Level

Toxin Cards may have either Immediate (Red) or Ongoing (Blue) effects


End Game

The game ends when the Toxin cube reaches the highest Toxin Level

The current player finishes off their turn as normal

The round continues so all players have an equal number of turns

First add victory tokens collected during the game

Check Potions that give you end game scoring

Add up the points of ALL your cards collected throughout the game

The player with the most points, wins!

If tied, player with most coins wins!

If still tied, player with most potions wins!

If still tied, share the victory!


Summarised by https://boardgamearena.com/player?id=90078516