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Gamehelpcalypso

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Overview

  • Four 52-card decks shuffled together.
  • Trick-taking game.
  • 4 players in fixed partnerships opposite one another: major suits ​♥ ​♠ vs minor suits ​♣ ​♦.
  • Each player is assigned one 'calypso' trump suit.
  • Each deal is 52 cards and passes left.
  • First deal of a new round is dealt by the previous dealer.
  • High ⇨ low: A K Q J 10 9 8 7 6 5 4 3 2.

Play

  • Player left of the dealer leads the first trick.
  • Taker leads the next trick.
  • Clockwise turn order.
  • Must follow suit, else discard (renouncing).
    • If a player renounces, a suit indicator displays this fact for the remainder of the hand.
  • Can lead with a trump.
  • Following suit is never trumping.
  • Highest rank trump wins, else highest rank of the suit led wins.
  • With more than one card of the highest rank, the first played wins.
Examples led by North
North ​♠ East ​♣ South ​♥ West ​♦ Winning reason
6♠ Win 5♠ 10♠ K♠ highest rank trump ('lead trump')
6♠ 5♠ 3♥ Win K♠ highest rank trump ('trumped in')
6♠ 5♠ 3♥ 4♦ Win highest rank trump ('over trumped')
7♣ 9♣ A♣ Win Q♣ highest rank of suit led
7♣ 9♣ A♣ Win A♣ 1st highest rank of suit led
7♣ J♣ 6♥ Win 9♣ highest rank trump ('trumped in')
7♣ J♣ 6♥ Win 3♦ highest rank trump ('trumped in')
6♥ J♣ Win K♥ 10♥ highest rank trump ('trumped in')
6♥ J♣ Win K♥ J♦ 1st highest rank trump ('trumped in')

Calypsos

  • Calypso = 13 cards A2 in a trump suit.
  • Taker and partner fill in their calypsos with cards won.
  • All other cards face down on their trick-pile.
  • Completed calypsos are set aside to start the next calypso.
    • Note: cards in trick piles cannot be used in calypsos.

Scoring

After a round of four hands, players score individually:

  • 1st calypso = 500 points.
  • 2nd calypso = 750 points.
  • 3rd/4th calypso = 1000 points.
  • incomplete calypsos = 20 points/card.
  • trick piles = 10 points/card.

Partners combine their scores.

Options

Game Length
Standard, short - 1 round (4 hands)
Medium - 2 rounds (8 hands)
Longer - 3 rounds (12 hands)
Full rotation - 4 rounds (16 hands)
  • 4 rounds - everyone gets to be first player once
Renounce indicators
Renounce indicators on
  • Renounce indicators show suits that players have failed to follow suit to
Renounce indicators off
Partnerships
Random
  • Partnerships are allocated randomly
By table order - 1st and 3rd against 2nd and 4th
By table order - 1st and 2nd against 3rd and 4th
By table order - 1st and 4th against 2nd and 3rd
Game log detail
All cards played are entered into the gamelog
Only trick winners are entered into the gamelog