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Gamehelpanachrony

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Revision as of 22:28, 15 February 2023 by Evanvariano (talk | contribs) (detail on repaying worker warp tiles)
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Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry)

Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power. Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.

Double-check your evacuation condition

Your path board will list your evacuation condition. After the asteroid impact, you may use a worker in an exosuit to complete your evacuation action once. If you do, then you receive the points listed on your path board in exchange for the tasks described there. Small symbols can be difficult to read, so double-check the written evacuation condition.

Small reminders to avoid scanning the rulebook

Warping in a worker requires that a water be spent; warped-in water can be used. To remove a warp tile showing a worker, shift focus to the correct era and then move an alert worker from your player board to the general supply.

Alert workers who are not placed remain alert for the next round.

Geniuses gain the bonus connected to the worker they are emulating. E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.

You can time travel back N eras and remove 1 warp tile, leaving one there, then use another time travel action to move back 0 eras and remove the remaining warp tile, thus getting 2 time-travel actions.

BGA Interface

When you build a superproject, click the single space on your player board that will become the leftmost of the two spaces taken up by the superproject.