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Gamehelpvultureculture
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Objective
The more meerkats (and their points) you collected, the better. But be careful for the vultures!
Setup
- Each player takes a set of 1-15 cards.
- Shuffle the 15 point cards (vultures and meerkats) and put them face down.
Gameplay
- The game consists of 15 rounds.
- In each round, first turn over a point card.
- Each player choose a card to play, face down. Then everyone reveal their cards at once.
- All ties are ignored, then if the card (or the sum) is a meerkat it goes to the highest player, lowest if vulture.
- If there are only ties, nobody gets it. It will be bided with the next card.
- All players set aside the cards they played in their discard piles. Any player can consult any discard pile at any time.
- Meerkat values 1 to 10
- Vulture values -1 to -5
End of Game
- After 15 rounds, the game ends. All remaining point cards in the middle are discarded.
- All players add up their scores. Meerkats are positively scored while vultures are negatively scored.
- The player with the highest score wins.
Variants
Tiebreakers
- Basic rules: If there is a tie, all tied players lose and the player with the next untied score wins.
- Meerkat tiebreaker: If there is a tie, the tied player with the highest-valued meerkat card wins.
Discard Pile
- Discard visible: You can see the discard piles of each player.
- Last card visible: You can see the last card played by each player.