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Gamehelpsaintpetersburg
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- St. Petersburg
- Rules Summary
- Trading Cards
- Rules Summary
- Blue trading cards can displace any already placed building.
- Red trading cards can displace any already placed aristocrat.
- Each green trading card must replace a specific type of worker:
* Carpenter Workshop -> Lumberjack * Gold Smelter -> Gold Miner * Weaving Mill -> Shepherd * Fur Shop -> Fur Trapper * Wharf -> Ship Builder
(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)
- A trading card _cannot_ displace another trading card.
- Paying for trading card:
* If trading card is more expensive than the card it displaces, the cost is the difference between the two. * If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble. * All other normal cost reductions from other cards _do_ also apply to trading cards.