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Gamehelpsaintpetersburg

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Revision as of 14:47, 24 August 2020 by Panyakali (talk | contribs) (Adds reminders for how to handle trading cards)
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  1. St. Petersburg
    1. Rules Summary
      1. Trading Cards
  • Blue trading cards can displace any already placed building.
  • Red trading cards can displace any already placed aristocrat.
  • Each green trading card must replace a specific type of worker:
   * Carpenter Workshop -> Lumberjack
   * Gold Smelter -> Gold Miner
   * Weaving Mill -> Shepherd
   * Fur Shop -> Fur Trapper
   * Wharf -> Ship Builder

(Players can recognize pairs of green trading cards by matching symbols in the upper right of the cards.)

  • A trading card _cannot_ displace another trading card.
  • Paying for trading card:
   * If trading card is more expensive than the card it displaces, the cost is the difference between the two.
   * If trading card is the same cost or cheaper than the card it displaces, the cost is 1 ruble.
   * All other normal cost reductions from other cards _do_ also apply to trading cards.