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Gamehelprollforthegalaxy
Roll and Assign Dice
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped.
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)
You start every game with a reassignment power called Dictate. After choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses.
Perform actions
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase's action(s). Any dice under phases not chosen go back into your cup, automatically.
The Explore phase is the most complex. For each die under Explore, you can either collect $2 or scout new tiles. Tiles are drawn from a shared pool, and each tile has two sides: a development and a world. You choose which side to use, and put the tile on the bottom of your corresponding tile stack.
To discard any tiles you want to replace, select them all and click "Abandon tile(s)". You must then use your Scout action to draw the replacement tiles, plus one. Newly drawn tiles will go on the bottom of the stacks, in the order you choose, and the abandoned tiles are afterward returned to the shared pool.
In the Development and Settle phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.
In Produce, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In Ship, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.
Phase Summaries
Face/Phase | Action | Description | Notes |
Explore | Scout | Discard 0 or more tiles, then draw that many plus 1. | |
Explore | Stock | Get 2 Money | (max 10 money) |
Develop | Develop | Add a die to a development. Automatically built if it has enough dice during develop. | (Possibly several developments per round.) |
Settle | Settle | Add a die to a world. Automatically built if it has enough dice during settle. | (Possibly several world per round.) |
Produce | Produce | Add a die to a settled, non-gray world. | See "Consume" for discussion of color. |
Ship | Trade | Remove another die on a settled world; gain money equal to the world color it is on. | Blue = 3, Brown = 4, Green = 5, Yellow = 6 |
Ship | Consume | Remove another die on a settled world. Get +1 victory point. | Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet's color.
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet's color |
Recruit citizens
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back. If you spend all your money, you get 1 money at the end of the round.
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.
Watch out!
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.