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Overview

Greun'Z is a fully cooperative game for 1 to 4 players. Tonight the frogs give a concert, but the band is still stuck at the bottom of the pond and its instruments are lost among the star tokens. Together, bring every frog and the 3 instruments (drum, banjo and trumpet) onto the stage before the end of round 9.

Everybody wins or loses together: on a victory every player scores 1 point, on a defeat everybody scores 0. The frogs belong to the whole team: on your turn you may move any of them. Use the table chat to plan your moves together.

Components

  • The board: the pond, the stage at the top, the bank all around and the time track on the left.
  • Frogs: one per player (two in solo). They start on the large lily pad at the bottom of the pond.
  • 13 lily pads: 9 on the cells with a green dot, 4 in the reserve on the bank.
  • 4 star tokens: the 3 instruments and a tin can, shuffled face down on the 4 star spaces.
  • The time token, on space 1 of the time track.
  • 2 dice: the blue event die and the green move die.

Setup

The game sets everything up. Before the first round, the team prepares the pond: the event die is rolled twice and both effects are applied. If both rolls show the snail, the team adds 1 lily pad from the reserve on a free cell of its choice.

Playing a turn

On your turn, roll both dice: click the dice in the bottom-right corner of the board, or Roll the dice in the action bar. The event die is resolved first, then you use the move die.

1. Event die (blue)

The event is applied automatically.

  • Snail (2 faces): each snail nibbles the lily pad on the water cell that shows its reflection, unless a frog sits on it. A nibbled lily pad stays in the pond and still drifts with winds and whirlpools, but players can no longer move it and frogs can no longer land on it. A lily pad can only be nibbled once.
  • Whirlpool (2 faces): around each whirlpool, the lily pads on its ring of 6 cells turn one cell in the direction of the arrows, together with the frogs on them. The centre of the whirlpool does not move.
  • West wind (red flowers): every lily pad drifts one cell to the right.
  • East wind (blue flowers): every lily pad drifts one cell to the left.

A lily pad blocked by the bank, the central island or a star space does not move. A row of lily pads moves together unless the leading one is blocked.

2. Move die (green)

  • 4, 5 or 6: you get that many moves, for lily pads or for frogs. Your first move decides which.
  • Special 6 (2 faces): 6 moves, freely mixed between lily pads and frogs.
  • Recycle 2: take 2 lily pads from the pond and put them on any 2 free cells.

You may always use fewer moves: click End turn when you are done. Undo my moves cancels your moves and brings back the board as it was after your dice roll.

Moves

  • Lily pad: a lily pad without a frog and not nibbled moves one cell, onto a free neighbouring cell. One cell = one move.
  • Frog: a frog jumps onto a neighbouring lily pad that is not nibbled and has no frog. One jump = one move. Frogs cannot jump over each other.
  • Starting lily pad: it never moves and can hold several frogs. From it, frogs jump onto the 2 cells just in front of it.
  • Stage: frogs climb onto the stage from the 2 cells shown by the signs. Climbing onto the stage is a move.

Only lily pads without a frog and not nibbled can be recycled. A recycled lily pad may be put on a pink-ringed cell, but not on a star space.

Stars and instruments

When a frog lands on a pink-ringed cell (by jumping, or carried by a wind or a whirlpool), the star token next to that cell is turned over, for free.

  • An instrument goes onto the stage.
  • The tin can is a false lead: it goes into the bin.

Revealing a token cannot be undone: Undo my moves only goes back to the moment the token was revealed.

Time track

Once every player has played a turn, the time token moves forward one space. The game lasts 9 rounds: the small "3/9" mark under the time token shows the current round.

  • Spaces 3 and 5: the team adds 1 lily pad from the reserve on a free cell.
  • Space 7: choose either 1 lily pad from the reserve, or recycle 2 lily pads of the pond.

Hover over a space of the time track to see its bonus.

End of the game

  • Victory: as soon as every frog and the 3 instruments are on the stage.
  • Defeat: round 9 ends before that.

Solo

You play with 2 frogs and roll the dice twice per round (two full turns). The time token then moves forward and its bonus applies once.

Official rules

The French rulebook is on the publisher's website: https://www.greunz.fr/#reglement