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Gamehelpthenetworksprimetime
Reading the interface
Your table
- Market (top): Shows, Stars, Ads and Network cards you can take, with deck counts. With Telly Time, the pass board sits above it.
- Your area: green room (Stars, Ads, Network cards and Moguls you own) on the left, your player board in the middle, your lineup on the right.
- Opponents: use the tabs to view another player's area. Everything in a lineup and in reruns is public.
- Scoreboard: round scores, then endgame scores (Genres, Reruns, Network/Moguls/Executives, Cash). Use the arrow to switch pages.
Tooltips
- Hover over any card (or long-press it on mobile) to read everything printed on it in words.
- Hover or long-press the Actions and Round End areas of your player board for the printed reference.
- With Executives, hover or long-press your board for your Executive's abilities and drawbacks.
- With Telly Time, hover or long-press your genre grid for how it works.
- On mobile, tap anywhere else to close a tooltip.
Forecast
- Above your lineup: Forecast shows the viewers and upkeep you would get if the round ended now (before Quiz purchases and round-end choices).
- Beside each Show: a badge with that Show's viewers and upkeep this round.
- On your player board: a cube on the Round Scoring Track marks the same forecast total (past 50 it laps around and shows +50).
Choices and confirmations
- When you must choose (a genre bonus, a Network card's effect, a Mogul, a grid line...), the choice appears in a strip at the top of the table. The rest of the table stays visible.
- Cards and Shows you can't use for the current action are dimmed; valid targets stay bright.
- Most actions ask you to confirm in the status bar, with a short countdown. Change this in the game preferences under Action confirmation delay (0, 3, 5 or 10 seconds, or Off).
- At round end, the game may wait for a player to make a round-end choice (for example Surpriser) before scoring continues.
How to read the cards
Shows
- Genre: producing the Show advances you on this genre track.
- Expenses: paid every round at upkeep.
- Preferred timeslot: sun = daytime, sunset = primetime, moon = late night.
- Viewers by season: scored each round. The marker moves down one row per round, and the Show is canceled when it runs off the bottom.
- The X: outside its preferred timeslot, the Show starts on this row instead.
- Production cost.
- Attachment slots: coloured = required, grey = optional. A half Star/half Ad slot takes either.
- Rerun viewers: scored at game end once the Show has been canceled.
Stars
- Signing cost.
- Expenses: paid every round at upkeep (if shown).
- Viewers by season: when attached upright.
- Rotated values (upside down): used when the Star is attached rotated.
- Condition: if met, the Star stays upright; otherwise it is rotated. Some Stars have an effect on a black strip instead.
Ads
- Signing bonus: gained when you sign the Ad.
- Income: gained every round at upkeep.
- Rotated income: when the Ad is attached rotated.
- Condition: if met, the Ad stays upright; otherwise it is rotated. Promos instead let you pay to keep them upright.
Network cards
- Timing: ! Immediate (resolves when taken), 1x Use once, ∞ Ongoing, eye = Game end.
- The effect, in icons.
- The effect, in words.
Expansion notes
- Expansions
The game includes three optional modules: **Telly Time**, **Moguls**, and **Executives**. They can be played separately or combined.
- Telly Time
Telly Time changes the base game with a fourth timeslot, new genres, and a Genre Grid that replaces the usual genre tracks.
- Genre Grid**
- Each genre has one space on your grid. Producing your first Show of that genre fills its space. - Completing a row, column, or diagonal earns the bonus shown at the end of that line. Multiple lines can score at once. - When passing, gain $1M for each empty space, regardless of your pass bonus. - At round end, score 1 viewer for each filled space. - Genre tracks no longer score endgame viewers.
- Timeslots**
- Weekend is a fourth timeslot and works like the original three. - Shows with two preferred timeslots can use either without penalty. - Shows marked ANY can use any timeslot without penalty.
- New Genres**
| Genre | Special rule | |---|---| | Kids | Cannot air in Primetime or Late Night | | Quiz | Pay up to $5M when scoring to gain 1 viewer per $1M | | Chat | Gains viewers equal to the current viewers from Stars on your other Shows |
- Moguls
Moguls are powerful cards that give your network special abilities and scoring bonuses. You can normally acquire only **one Mogul per game**.
- Getting a Mogul**
- The first player to reach space 3 on a genre track takes its Mogul token instead of the usual Network card bonus. - Draw 3 Mogul cards and keep 1. - Once you've acquired a Mogul, you receive normal genre bonuses from any remaining Mogul spaces you reach. - Other players can collect the normal Network card bonus after a Mogul token has been removed.
- Using Moguls**
Moguls work much like Network cards, with a few differences:
- **Immediate:** Resolve the effect, but keep the card for its other abilities. - **One-time:** Flip the card facedown after use. It still counts as your Mogul. - **Ongoing:** Provides continuing abilities or round-end viewers. - **Game End:** Adds viewers to your final score.
- With Telly Time:** Your second completed Genre Grid line awards a Mogul instead of its normal bonus. Draw 2 Moguls and keep 1.
- Executives
Executives replace the standard Player Boards with unique abilities and drawbacks. Each player chooses one of two randomly offered Executives at the start of the game.
- Abilities & Drawbacks**
- Every Executive changes how you play, with special advantages balanced by restrictions or penalties. - Some affect drafting, production, income, or scoring. Others change your actions or turn order. - Executives have complexity ratings from 1 to 3, indicating how many unusual rules they introduce.
Your Executive's abilities and drawbacks are displayed on your Player Board.
- Combining Expansions**
Some Executives have special interactions with Telly Time or Moguls. These adjustments are handled automatically by BGA.
The Specialist Executive requires Moguls and can acquire two instead of one.