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Rowdy Partners
Rowdy Partners is a team-based trick-taking game in a wrestling setting. The goal is to "pin" an opponent by reducing their health to the final skull space on their tracker.
Rowdy Partners has 4 suits (Hats, Horsehoes, Stars, and Tombstones of values 1-8); wild cards (values 3-6) count as any suit.
Gameplay Flow
The game is played over several rounds. Each round consists of exactly 8 tricks.
- Round Structure: Each player receives 8 cards. 4 cards are set aside as the "Burn Pile."
- Trick Sequence: The wrestler in the #1 position leads the first card. Other players follow clockwise.
- Winning Condition: The game ends immediately when a wrestler's health marker reaches the skull icon.
Rules of the Trick
- Lowest Card Wins: Unlike most trick-taking games, the lowest card of the led suit wins the trick.
- Following Suit: Players must follow the led suit (Hat, Horseshoe, Star, or Gravestone). If a player cannot follow suit, they may play any card ("Sloughing off").
- Wildcards: These represent all suits and can be played at any time. If led, the player declares the suit.
- Counters: If a player plays a card with the same value as a card already in the trick, both cards are flipped over. They no longer count toward winning the trick. The next available face-up card determines the suit to be followed.
Damage and the Pin Zone
- Dealing Damage: The winner of the trick deals damage to the opposing wrestler currently "in the ring" (Position #1 or #2). Damage equals the (potentially modified) card value.
- Winning the Lead: The winner of the trick moves to Position #1 and leads the next trick.
- Pin Zone (Stop Signs): The health track contains "Stop Signs."
- To pass a Stop Sign, a minimum amount of damage is required (e.g., 1+, 2+, or 3+ damage).
- Only one Stop Sign can be passed per trick. Excess damage is lost when a Stop Sign is hit.
Pop System and Tokens
Playing cards with Pop symbols advances the team on the Pop Track. Reaching specific icons grants tokens:
- Coin: Modify your card value up or down (can be used to trigger Counters).
- Damage: Deals +1 extra damage if the trick is won.
- Tag: Allows a player to swap positions with their partner before playing a card.
- Cheats: Face-down tiles providing powerful bonuses like suit changes or value shifts.
- Signature Move: Unlocks the wrestler’s unique special ability.
Game Variants (Headliners)
- 2-3 Players: Players without partners play as "Headliners."
- Two Cards: A Headliner plays two cards per trick—one from their hand and one from a "Manager Diamond" (an open display).
- Position: Headliners are always considered "in the ring" and take all incoming damage.
Player Decisions and Strategy
- Table Talk: Players are not allowed to discuss specific card values or suits in their hand.
- Token Timing: Tokens are typically spent during your turn when playing a card. Effects can be stacked.
- Modifiers: Card values can be modified above 8 or below 1. A value of 0 or less deals no damage but can still win a trick.