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Gamehelpgardensofio
Goal
Plant flowers, score points and move your Martian around the 40-space track. When the game ends, the Martian furthest along the track wins (40 points = 1 lap).
Setup
- Each player draws flowers from the bag: 2 players 27, 3 players 18, 4 players 14, 5 players 11. The rest stay in the bag and are not in play.
- Players place 3 trees on empty circles, one at a time (2 players: first, second, first).
- Your Martian starts on space 0 (top-left corner).
Your turn
| # | Step | What you do |
|---|---|---|
| 1 | Special action (optional) | Tap a counter. At most one per turn. |
| 2 | Plant | Place one flower on an empty circle in line with your Martian. |
| 3 | Score | Count your connected flowers of the same colour (up, down, left, right). That is your score. |
| 4 | Move | Move your Martian forward that many spaces. |
Planting
- From your Martian a line goes straight in and diagonally to both sides. A corner has only the diagonal.
- Trees block a line. Flowers do not.
- No empty circle on any line: skip planting and move 1 space.
Scoring and moving
- Only flowers touching up, down, left or right are connected. Diagonals do not connect.
- Spaces with other Martians are skipped (not counted). You cannot end on an occupied space.
Extra turn
If you plant the last flower of a colour that is in play (none left in any reserve), you take another turn right away.
Special actions
Each counter can be used once in the game. Each player may use one special action per game (two in a 2-player game).
- Swap a tree with a planted flower.
- Swap two planted flowers.
- Move a planted flower to an empty circle.
- Move a tree to an empty circle.
- Move your Martian 5 spaces forward (scores 5).
A coloured disc with a Martian on a counter shows who used it.
End of the game
- A player has no flowers left: the game ends after that turn.
- The leading Martian is a full lap (40 points) ahead of the last one: the game ends at once.
Options
- Lap bonus: when your Martian crosses the start line, take one flower from the board into your reserve (not of a colour with none left in reserves).
- Cooperative: all players together; the score is that of the Martian furthest behind.
Colour-blind help
Every flower colour has its own pattern and centre symbol.