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Tips theloop

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Revision as of 11:43, 25 September 2026 by Romain672 (talk | contribs) (Added a few tips)
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Early on, put try highly to end your turn in an artefact. That will have effect the whole game.

In mid game, your deck can have mostly three possibilities: - a bunch of random cards, that can be because you help others with your cards, or just add a bunch of random artefacts to your deck, and use their effects which are more powerful than basic cards - 3/4/5 cards of the same symbol, and you try to play around a specific symbol that you will loop a lot - lots of cards of two differents symbols, it's worst than a single one, but you can expect to have one of the symbols every turn (- like most card games, you should be able to create a very small deck by destroying others cards, but the game is pretty short, and you are often forced to add cards to your deck, and so I didn't managed to do it)

Pay attention to your draw pile (in the player's pannel) to know which symbols you will draw in your next turn. In mid/late game, you should pick cards which synergise with the cards leftover in your deck or the board.

At turn 7 and before, try to destroy the most clones possibles. At turn 8, the first era Dr Foo goes too will not come back until 7 more turns, that mean that stacking clones on that era is a valid strategy. You can either try to win before turn 15, manage them later on, ignoring them and hope you will be fine later on, or ignoring them and hope that era doesn't come back. Same for the second/third era. At turn 15, the first era will never come back, so any clone on that era can be ignored.