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TUP

Depending on the number of players, play

with the following cards:

4 players: Take all cards.

3 players: Remove cards numbered 58 to

75 and return them to the box.

2 players: Remove cards numbered 40 to

75 and return them to the box.

Place a Scorecard in front of you. Shuffle

the cards and place 3 cards face-up in the

center of the table. Then deal 18 cards to

each player. Place them face-down in a row

in front of you, with the dark sea side facing

down. Make sure you can insert and remove

cards without disturbing the order.

Hint: Cards should not overlap or as little

as possible to ensure easy handling.

fish next to them, but face-down cards,

Corals, and Octopuses don’t bother them.


Octopus want to hide in the Corals:

an Octopus between 2 Corals of any

color: 4 points. If adjacent to only 1 Coral:

2 points. If not next to any Corals: 0 points.

Corals like variety: check all

your Coral cards and count

how many complete sets of pink + green +

yellow you have, regardless of their position.

Each set of 3 different Coral colors: 3 points.


Anchor cards (anchor side up): Now,

count how many Anchor cards you

have. Each Anchor card scores minus points.

If you have several, add up all the minus points

per card, regardless of their position:

1st card: -1 point | 2nd card: -2 points

3rd card: -3 points | 4th card: -4 points

5th card: -5 points and so on...


The player with the highest score wins. In case

of a tie, the player with fewest Anchor cards

wins. If there is still a tie, share the victory!


a your row (do not change the order or rotate any cards) to calculate your points.

For easier scoring count points for each player in this order: Bannerfish, Pufferfish, Octopus, minus points for Anchor Cards, Corals.

Each type of card scores differently. All your face-down cards score 0 and remain in place as separators. You also score Anchor cards. Minus points will be deducted later.

Bannerfish want to gather: a group consists of 2 to 4+ adjacent Banner-fish, no other face-up or face-down cards between them: • 1 Bannerfish: 0 points • 2 Bannerfish: 2 points • 3 Bannerfish: 5 points • 4+ Bannerfish: 9 points

Pufferfish prefer to be alone: a Puffer-fish with no fish adjacent scores 3 points. If adjacent to any other fish: 1 point. If it is between 2 fish: 0 points.Pufferfish dislikes having Bannerfish or another Pufferfish next to them, but face-down cards, Corals, and Octopuses don’t bother them

Octopus want to hide in the Corals: an Octopus between 2 Corals of any color: 4 points. If adjacent to only 1 Coral: 2 points. If not next to any Corals: 0 points

Corals like variety: check all your Coral cards and count how many complete sets of pink + green + yellow you have, regardless of their position. Each set of 3 different Coral colors: 3 points. Example: Paul has 2 pink, 3 green and 4 yellow Corals. That’s 2 complete sets = 6 points

Anchor cards (anchor side up): Now, count how many Anchor cards you have. Each Anchor card scores minus points. If you have several, add up all the minus points per card, regardless of their position: 1st card: -1 point | 2nd card: -2 points 3rd card: -3 points | 4th card: -4 points 5th card: -5 points and so on...