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Tips zombicidesecondedition

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Revision as of 17:05, 30 July 2026 by JavierMT28 (talk | contribs) (Created page with "Spacing # '''Keep your distance:''' During Zombie Phase, Walkers, Brutes, and Abominations move once, Runners move twice. Keeping your survivors at least 2 spaces away from zombies is usually safe. Just consider there are extra activation cards and Abominations activate each time their card is drawn. Level Management and Combat # '''Level up together:''' Keep all survivors on the same experience color tier (Blue, Yellow, Orange, Red). Spawns scale to the highest-level...")
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Spacing

  1. Keep your distance: During Zombie Phase, Walkers, Brutes, and Abominations move once, Runners move twice. Keeping your survivors at least 2 spaces away from zombies is usually safe. Just consider there are extra activation cards and Abominations activate each time their card is drawn.

Level Management and Combat

  1. Level up together: Keep all survivors on the same experience color tier (Blue, Yellow, Orange, Red). Spawns scale to the highest-level character, so if one player races ahead, the rest of the team will be crushed by massive zombie waves.
  2. Watch target priority: When shooting into a zone with your own team, any missed dice rolls hit your survivors instead (friendly fire).
  3. Prioritize Runners: Deal with Runners quickly because they activate twice per turn and can easily close the distance to trap a weak character.

Exploration and Searching

  1. Clear rooms early: Open up buildings and clear out objectives while you are still in the safe Blue or Yellow danger levels.
  2. Never search last: Avoid using your final action of a turn to search a building. If you pull a zombie card, you will have no actions left to deal with the spawn before the zombie phase.