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Gamehelphackcladforbga
Game Overview
Monsters given the name of Clad have brought devastation upon humanity. However, they also hold a valuable resource known as magic stones. The only ones able to face them are witches given the power of future sight, who compete for the most fame. Players take control of these witches trying to complete missions and gain the most magic stones from the Clad.
Each player uses a personal deck of cards which they can upgrade each time they cycle through. Each turn, draw from your deck to a hand of three cards. Play cards to maneuver your witch around the board, attack, and use other effects. The three attacks the Clad will unleash each round are always visible beforehand. Players draft for turn order, playing between each of the boss turns, so planning around where the boss will move and attack when your turn comes around becomes key. Each point of damage dealt to the Clad gets you a magic stone. After nine rounds, whoever has the most victory points from magic stones and cards in their deck wins the game.
1.Contents
- Five witch spinning tops
- 5 spinning top stands
- 13 gauge markers
- Purple magic stone 50 pieces
- 22 Red Magic Stones
- Clad top, 1 piece
- Basic Skill Cards: 40 cards
- 40 Expansion Skill Cards
- 12 standard clad cards
- Exclad Cards (3 cards)
- 18 Mission Cards
- Sequence board (1 piece)
- Field board (1 sheet)
- 5 character boards
4.Game Preparation
Setting up a common space
❶ Place the [Sequence Board] and [Field Board] next to each other in the center of the table. ❷ Insert the [gauge marker] into the "VOLTAGE1" position on the [sequence board]'s VOLTAGE gauge. ❸ Take the six cards from the [Regular Clad Cards] that have "VOLTAGE1" written in the upper left corner, stack them face down, shuffle them well, and place them in the [Clad Deck Area] as the "Clad Deck". [Ex Clad Cards] are used when playing in Expert Mode. When playing in Normal Mode, return them to the box. (See "10. Other Rules" for Expert Mode.) ❹ Place the remaining [Clad Cards] near the [Sequence Board], stacking them according to their VOLTAGE values. ❺ Place the [Magic Stones] together in a location easily accessible to each player. This location is called the "Magic Stone Stock.
Character board setup
❻Each player chooses their favorite character and receives a [Character Board], [Skill Card], and [Witch Pawn] featuring that character's illustration. Unchosen characters are placed back in the box. If there are multiple copies of the "HacKClaD" game, multiple players may use the same character. In that case, please ensure that the pawns and cards are distinguishable during gameplay. ❼ Each player places their [Basic Skill Cards] in the deck area and their [Expansion Skill Cards] in the expansion deck area. ❽ Each player receives three [Gauge Markers] and places them in the "0" positions of the three gauges on their [Character Board].
Setting up the spinning top
❾ Determine players 1 through 4 (hereinafter referred to as P1, P2, P3, P4) by any method, such as rock-paper-scissors. Depending on the number of players, P3 and P4 may be left blank. P1 places their chosen character's [witch token] on the EntryPointA space on the [field board]. Similarly, P2 places their [witch token] on EntryPointB, P3 on EntryPointC, and P4 on EntryPointD. ❿ Assemble the [Clad Piece] and place it in the center square of the [Field Board] in the orientation shown in the diagram. (See "2. How to Assemble the Clad Piece" for assembly instructions.)
Setting up the deck and turn cards
⓫ Randomly select 10 cards from the 18 [Mission Cards] and arrange them face up (the side with the completion conditions) in a place where everyone can see them. Then, players take one [Mission Card] at a time in the order P1 → P2 → P3 → P4 → P4 → P3 → P2 → P1. Each player places the two [Mission Cards] they have taken face up near their [Character Board]. ⓬ Each player secretly selects one [Expansion Skill Card] for their chosen character, and combines it with the 8 [Basic Skill Cards] to form a deck of 9 cards. The cards in the deck are stacked face down, shuffled well, and placed in the deck area. The remaining [Expansion Skill Cards] are placed face down on top of each other in the expansion deck area. ⓭P1 places the top card of their deck face down in the 1st standby slot (the rightmost slot). Similarly, P2 places the top card of their deck in the 2nd standby slot, P3 in the 3rd standby slot, and P4 in the 4th standby slot.
5. Game Overview and Objectives
The [Sequence Board] is a board that shows the flow of processing for one round. The game progresses by executing the four phases in order, starting from the top left of the board and moving clockwise.
In the Draft Phase and Action Phase, each player takes turns processing. The game can be played more smoothly if an experienced player or a player sitting near the [Sequence Board] acts as the moderator. HacKClaD is a strategy simulation game where players aim to defeat the monsters ""Clad"" that attack humanity in a desolate world and gain fame as powerful witches. Witches confront the Clad with their abilities to influence the future and compete for victory. Victory Points (VP) are earned by collecting [Magic Stones] and fulfilling the conditions on [Mission Cards] during the game, and the player who collects the most VP wins the game.
The following outlines the basic rules for 2-4 players. While 3-4 players are recommended, you may want to play with just two to familiarize yourself with the game. For variations beyond the basic rules, please refer to ""10. Other Rules.""
6. Game Flow
The game progresses in units called "rounds." Each round consists of four phases.
Ⅰ Prediction Phase
Predicting Clad's actions in this round
Ⅱ Draw Phase
The phase for replenishing your hand.
Ⅲ Draft Phase
Phase to select turn order
Ⅳ Action Phase
The phase in which Clad and the players take turns executing their turns.
The [Sequence Board] is a board that shows the flow of processing for one round. The game progresses by executing the four phases in order, starting from the top left of the board and moving clockwise.
- 6-1. Prediction Phase
Turn over one card at a time from the top of the Clad deck and place them in the Clad slots from left to right. If there are no cards in the Clad deck, perform "7-2. Clad Deck Reconstruction Procedure" and then proceed with the above steps.
- 6-2. Draw Phase
All players draw cards from their decks until they have 3 cards in their hand. If a player runs out of cards in their deck, they follow the ""7-1. Deck Reconstruction Procedure"" and then draw the remaining cards. Only the player who owns the cards can see their hand.
- 6-3. Draft Phase
The [Skill Cards] placed on the [Sequence Board] for each player are called ""Turn Cards"". First, the player who owns the Turn Card placed in the 1st Waiting Slot (far right) performs steps 0-3 below. 0 If a [Witch Token] is placed on your Turn Card, perform ""6-4-5. Recovery Process"". Otherwise, skip this step. 1 Add your Turn Card from the Waiting Slot to your hand. 2 Choose a Turn Slot that does not have a Turn Card, and place one card of your choice face down in that slot. 3 Process the effect written on the chosen Turn Slot. Next, the player who owns the Turn Card placed in the 2nd Waiting Slot performs steps 0-3. Similarly, the 3rd and 4th players take turns performing steps 0-3.
- 6-4. Action Phase
In the action phase, players and Clad take turns executing their turns, starting with the player whose turn card is in the 1st turn slot (far left). At the start of a player's turn, the current player moves their turn card to the waiting slot directly below. If a [Witch token] is placed on the turn card at this time, the player performs ""6-4-5. Restoration Process"" before starting their turn. The actions that can be taken during a player's turn are described below."
- [Rules regarding the field and pieces]
During each turn, actions such as moving pieces and attacking are performed on the [Field Board]. The rules regarding the field and pieces are as follows:
- When moving a piece, it can only move to adjacent spaces in any direction (up, down, left, or right).
If a [Witch piece] is moved to a space where a [Magic Stone] is placed, the [Witch piece] is acquired. If a [Clad piece] is moved, the [Magic Stone] is not acquired, and both the [Clad piece] and the [Magic Stone] remain on that space.
- Witch pieces cannot move to or pass through spaces where other Witch pieces or Clad pieces are placed.
- Witch pieces can change their orientation at any time.
- Clad pieces can only change their orientation through the effects of Clad cards or Skill cards.
- The field rotates in a cyclical manner (up, down, left, and right). As shown in the diagram below, when movement or attack occurs towards the outside of the board, it is directed towards the opposite square.
- 6-4-1. Clad's turn is executed
During a Clad's turn, the action icons on the [Clad Card] are executed in order from left to right. It's best for an experienced player or the player who took the previous turn to confirm and execute the actions.
The actions of each icon are as follows: Attack: Performs a normal attack on squares within the red area.
〇 Square: Moves the [Clad piece] forward the number of spaces indicated. A movement attack occurs on the destination square before the piece moves. Movement attacks cannot be mitigated.
Turn Right/Turn Left/Reverse: Changes the direction of the [Clad piece].
Drop: Place one [Magic Stone (Purple)] from the Magic Stone Stock on the square marked with this symbol.
Any player with a [Witch piece] on that square immediately acquires the Magic Stone.
- [Handling Clad's attacks]
If a [Witch piece] is placed on a square where a normal attack or movement attack is performed,
Klad attacks that player.
The damage is equal to the ATK value shown by the VOLTAGE gauge on the [Sequence Board].
In the example below, the ATK value is ""3"".
A player being attacked by a Clad can take a corresponding action (described below) before the processing of the [Clad Card] begins. Also, if a Clad moves due to another player's action, a movement attack occurs, and the player being attacked can take a corresponding action (described below). When a player takes damage from a Clad attack, ""6-4-4. Injury Processing"" occurs.
- 6-4-2. Actions that the current player can perform
- A. Using Skill Cards
There are two types of Skill Cards: Basic Skill Cards and Expansion Skill Cards. Both are used in the same way. Using Skill Cards follows these steps:
1. Declaring a Skill Card Reveal one Skill Card from your hand and place it on the table. 2. Checking Usage Conditions and Paying the Cost Confirm that you meet the usage conditions written on the card, and pay any costs or additional costs specified. If you do not meet the usage conditions or cannot pay the cost, the Skill Card cannot be used and returns to your hand. 3. Using a Skill Card Process the effect according to the effect text written on the Skill Card. The player who uses a Skill Card to deal damage to a Clad gains Magic Stones equal to the damage dealt, equal to VP, from their Magic Stone Stock. Also, processing the effect text may trigger ""7-1. Deck Reconstruction Procedure"".
- Please note that the card itself is not in the discard pile while the process is running. Also, cards that have been discarded as a cost for any reason are treated as if they were in the discard pile when the card effect is being processed.
Place 4 cards in the discard pile Place the used [Skill Card] in the discard pile.
- [Types and Rules of Skill Cards]
This is a [Skill Card] that deals damage to Clad and can only be used during your turn. The condition for using this card is the relative positions of your [Witch token] and [Clad token]. When your [Witch token] is placed on the ""RANGE"" pin of the [Skill Card], your [Clad token] must be placed within the red space. When you use a [Skill Card], you deal damage to Clad equal to its ATK value, and gain [Magic Stones] equal to that value in VP from your Magic Stone Stock. Even if other [Witch Tokens] are placed in the "RANGE", the damage will only be dealt to Clad.
- B. Performing basic actions
Basic actions are versatile actions that can be performed by discarding any card from your hand as a cost.
The types and effects of these actions are listed on the [Character Board].
The details of each effect are as follows:
- [Maximum number of executions]
Basic actions have a limit on the number of times they can be performed in a single round.
The number of times each action can be performed varies depending on the character.
In the diagram below, the basic action ""Use one card to move one space"" can only be performed up to twice in a single round.
- C. Executing CP Actions
CP actions are actions that can be performed using CP (Charged Power) obtained when performing ""7-1. Player Deck Reconfiguration Procedure"". The amount of CP consumed and its effect are listed on the [Character Board].
- You can perform a CP action by reducing your CP gauge by the amount indicated in ""CP Consumption"".
- The ""Skill Type Icon"" indicates when that CP action can be performed.
- can only be performed during your turn,
- follows the execution timing of the corresponding action (described later).
- 6-4-3. Corresponding Actions
Response actions are actions that can be performed in response to a Clad attack, and cannot be used proactively by the player. When a Clad performs a normal attack or movement attack, players who have placed a [Witch token] on a square within the attack range can perform various actions indicated by the response icon before the [Clad attack processing] begins. These are called response actions. The execution of response actions and the [Clad attack processing] are carried out according to the following rules.
1. Among the players who have placed a [Witch token] within the attack range, the player with the earliest turn in this round can take a corresponding action in order. The player taking the corresponding action is called the active player. 2. The active player can take one action from the following: a [Skill card] with a corresponding icon, a basic action, or a CP action. If the corresponding action does not change the attack range of the Clad, the same player can take the corresponding action again. 3. If the active player does not take a corresponding action, they declare a pass, and the next player with the earliest turn becomes the active player and takes the corresponding action. 4. If the attack range of the Clad changes due to a corresponding action, the players within the attack range are checked again, and the player with the earliest turn among them becomes the active player. At this time, even players who had previously declared a pass can take a corresponding action again. 5. If a Clad movement attack occurs as a result of a corresponding action, the corresponding action and injury processing are performed first. 6. Once all players within the attack range declare a pass, execute the [Clad's Attack Processing]. The above processing is shown in the flowchart below. The corresponding action is to be executed in response to Clad's attack.
- 6-4-4. Injury Treatment
When a player takes 1 or more damage from a [Clad's Attack], that player must perform the following actions: 1. Regardless of the amount of damage taken, increase the injury count gauge by 1. 2. From your magic stone area, place [magic stones] equal to the amount of damage taken (VP) on the space where your [witch token] is located. If you do not have the required number of [magic stones], place as many as you can. 3. Remove your [witch token] from the [field board] and move it onto your turn card.
- 6-4-5. Recovery Process
During the draft or action phase, when a player manipulates a turn card, if a [Witch token] is placed on the turn card, the return process is performed. Choose one entry point space on the [Field Board] that does not have a [Witch token] or [Clad token] on it, and place the [Witch token] there. If there is no suitable space, you can choose any space. If there is a [Magic Stone] on the space you return to, you acquire it immediately. After the return process, proceed with the normal phase flow for processing and actions.
7. Reconfigure your deck
When you draw or reveal cards from a deck that is currently empty, a deck reconstruction occurs. If a deck reconstruction occurs in the middle of processing a series of effects of a [Skill Card], the remaining processing will be done after the deck reconstruction.
7-1. Player's Deck Rebuilding Procedure
1. Increase your CP gauge by 1. 2. You may choose one card each from your expansion deck and discard pile and swap them. Card swaps must be done secretly from other players. 3. Stack your discard pile face down, shuffle well, and place it in the deck area.
7-2. Clad's Deck Rebuilding Procedure
1. Increase the VOLTAGE gauge by 1. 2. Add 3 cards with the current (after gauge increase) VOLTAGE value to the processed [Clad Card], shuffle well, and create a new deck. Example: If the value after increasing the VOLTAGE gauge by 1 is ""2"", add the [Clad Card] with ""VOLTAGE2"" written in the upper left corner to the Clad Deck."
8. Game End Conditions
The game ends when you play from the start of the game until the last turn of the 9th round. (If the VOLTAGE gauge on the [Sequence Board] is at 3 and there are no more cards left in the cladding deck, play continues until the end of that round, and the 9th round ends.)
9. Scoring and determining the winner
The following four processes are performed in order to calculate the total value of the VP earned: 1. Add the VP of [Magic Stones] earned during the game. 2. Add the total VP of the 9 cards in your deck, including your turn card. 3. Add the VP of the [Mission Cards] you have completed. 4. Subtract points equal to the value of your injury count gauge from your VP. The player with the most VP wins this game. If there are multiple players with the same score, the winner is determined by the following conditions, in order from top to bottom: 1. The player with the smaller injury count gauge value. 2. The player who has completed more missions. 3. The player with the highest total VP from their 9 cards in their deck. 4. The player who had the later turn order (P1~P4) at the start of the game.
10. In-game terminology
- Additional Cost:
Skill cards with this marking require you to perform the specified action as a cost. If you cannot pay the additional cost, you cannot use the skill card.
- Knockback:
A Clad that is knocked back will lose its balance and stumble, moving in the direction of the attack (= away from the Witch token). The direction of the knockback does not necessarily coincide with the Clad's forward direction at that time, and this movement does not change the Clad's orientation. The knockback action is performed after all other actions have finished and the skill card has been placed in the discard pile.
- Reveal:
The face of the specified card is temporarily made visible to other players. After the effect has finished, the card is turned face down again.
- Reduce:
The damage received from the Clad is reduced by the specified number. This will not result in a negative damage value.