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Gamehelphackcladforbga
Game Overview
Monsters given the name of Clad have brought devastation upon humanity. However, they also hold a valuable resource known as magic stones. The only ones able to face them are witches given the power of future sight, who compete for the most fame. Players take control of these witches trying to complete missions and gain the most magic stones from the Clad.
Each player uses a personal deck of cards which they can upgrade each time they cycle through. Each turn, draw from your deck to a hand of three cards. Play cards to maneuver your witch around the board, attack, and use other effects. The three attacks the Clad will unleash each round are always visible beforehand. Players draft for turn order, playing between each of the boss turns, so planning around where the boss will move and attack when your turn comes around becomes key. Each point of damage dealt to the Clad gets you a magic stone. After nine rounds, whoever has the most victory points from magic stones and cards in their deck wins the game.
1.Contents
- Five witch spinning tops
- 5 spinning top stands
- 13 gauge markers
- Purple magic stone 50 pieces
- 22 Red Magic Stones
- Clad top, 1 piece
- Basic Skill Cards: 40 cards
- 40 Expansion Skill Cards
- 12 standard clad cards
- Exclad Cards (3 cards)
- 18 Mission Cards
- Sequence board (1 piece)
- Field board (1 sheet)
- 5 character boards
4.Game Preparation
Setting up a common space
❶ Place the [Sequence Board] and [Field Board] next to each other in the center of the table. ❷ Insert the [gauge marker] into the "VOLTAGE1" position on the [sequence board]'s VOLTAGE gauge. ❸ Take the six cards from the [Regular Clad Cards] that have "VOLTAGE1" written in the upper left corner, stack them face down, shuffle them well, and place them in the [Clad Deck Area] as the "Clad Deck". [Ex Clad Cards] are used when playing in Expert Mode. When playing in Normal Mode, return them to the box. (See "10. Other Rules" for Expert Mode.) ❹ Place the remaining [Clad Cards] near the [Sequence Board], stacking them according to their VOLTAGE values. ❺ Place the [Magic Stones] together in a location easily accessible to each player. This location is called the "Magic Stone Stock.
Character board setup
❻Each player chooses their favorite character and receives a [Character Board], [Skill Card], and [Witch Pawn] featuring that character's illustration. Unchosen characters are placed back in the box. If there are multiple copies of the "HacKClaD" game, multiple players may use the same character. In that case, please ensure that the pawns and cards are distinguishable during gameplay. ❼ Each player places their [Basic Skill Cards] in the deck area and their [Expansion Skill Cards] in the expansion deck area. ❽ Each player receives three [Gauge Markers] and places them in the "0" positions of the three gauges on their [Character Board].
Setting up the spinning top
❾ Determine players 1 through 4 (hereinafter referred to as P1, P2, P3, P4) by any method, such as rock-paper-scissors. Depending on the number of players, P3 and P4 may be left blank. P1 places their chosen character's [witch token] on the EntryPointA space on the [field board]. Similarly, P2 places their [witch token] on EntryPointB, P3 on EntryPointC, and P4 on EntryPointD. ❿ Assemble the [Clad Piece] and place it in the center square of the [Field Board] in the orientation shown in the diagram. (See "2. How to Assemble the Clad Piece" for assembly instructions.)
Setting up the deck and turn cards
⓫ Randomly select 10 cards from the 18 [Mission Cards] and arrange them face up (the side with the completion conditions) in a place where everyone can see them. Then, players take one [Mission Card] at a time in the order P1 → P2 → P3 → P4 → P4 → P3 → P2 → P1. Each player places the two [Mission Cards] they have taken face up near their [Character Board]. ⓬ Each player secretly selects one [Expansion Skill Card] for their chosen character, and combines it with the 8 [Basic Skill Cards] to form a deck of 9 cards. The cards in the deck are stacked face down, shuffled well, and placed in the deck area. The remaining [Expansion Skill Cards] are placed face down on top of each other in the expansion deck area. ⓭P1 places the top card of their deck face down in the 1st standby slot (the rightmost slot). Similarly, P2 places the top card of their deck in the 2nd standby slot, P3 in the 3rd standby slot, and P4 in the 4th standby slot.
5. Game Overview and Objectives
The [Sequence Board] is a board that shows the flow of processing for one round. The game progresses by executing the four phases in order, starting from the top left of the board and moving clockwise.
In the Draft Phase and Action Phase, each player takes turns processing. The game can be played more smoothly if an experienced player or a player sitting near the [Sequence Board] acts as the moderator. HacKClaD is a strategy simulation game where players aim to defeat the monsters ""Clad"" that attack humanity in a desolate world and gain fame as powerful witches. Witches confront the Clad with their abilities to influence the future and compete for victory. Victory Points (VP) are earned by collecting [Magic Stones] and fulfilling the conditions on [Mission Cards] during the game, and the player who collects the most VP wins the game.
The following outlines the basic rules for 2-4 players. While 3-4 players are recommended, you may want to play with just two to familiarize yourself with the game. For variations beyond the basic rules, please refer to ""10. Other Rules.""
6. Game Flow
The game progresses in units called "rounds." Each round consists of four phases.
Ⅰ Prediction Phase
Predicting Clad's actions in this round
Ⅱ Draw Phase
The phase for replenishing your hand.
Ⅲ Draft Phase
Phase to select turn order
Ⅳ Action Phase
The phase in which Clad and the players take turns executing their turns.
The [Sequence Board] is a board that shows the flow of processing for one round. The game progresses by executing the four phases in order, starting from the top left of the board and moving clockwise.
- 6-1. Prediction Phase
- 6-2. Draw Phase
- 6-3. Draft Phase
- 6-4. Action Phase
- [Rules regarding the field and pieces]
- 6-4-1. Clad's turn is executed
- [Handling Clad's attacks]
- 6-4-2. Actions that the current player can perform
- A. Using Skill Cards
- [Types and Rules of Skill Cards]
- B. Performing basic actions
- [Maximum number of executions]
- C. Executing CP Actions
- 6-4-3. Corresponding Actions
- 6-4-4. Injury Treatment
- 6-4-5. Recovery Process
7. Reconfigure your deck
When you draw or reveal cards from a deck that is currently empty, a deck reconstruction occurs. If a deck reconstruction occurs in the middle of processing a series of effects of a [Skill Card], the remaining processing will be done after the deck reconstruction.
7-1. Player's Deck Rebuilding Procedure
1. Increase your CP gauge by 1. 2. You may choose one card each from your expansion deck and discard pile and swap them. Card swaps must be done secretly from other players. 3. Stack your discard pile face down, shuffle well, and place it in the deck area.
7-2. Clad's Deck Rebuilding Procedure
1. Increase the VOLTAGE gauge by 1. 2. Add 3 cards with the current (after gauge increase) VOLTAGE value to the processed [Clad Card], shuffle well, and create a new deck. Example: If the value after increasing the VOLTAGE gauge by 1 is ""2"", add the [Clad Card] with ""VOLTAGE2"" written in the upper left corner to the Clad Deck."
8. Game End Conditions
The game ends when you play from the start of the game until the last turn of the 9th round. (If the VOLTAGE gauge on the [Sequence Board] is at 3 and there are no more cards left in the cladding deck, play continues until the end of that round, and the 9th round ends.)
9. Scoring and determining the winner
The following four processes are performed in order to calculate the total value of the VP earned: 1. Add the VP of [Magic Stones] earned during the game. 2. Add the total VP of the 9 cards in your deck, including your turn card. 3. Add the VP of the [Mission Cards] you have completed. 4. Subtract points equal to the value of your injury count gauge from your VP. The player with the most VP wins this game. If there are multiple players with the same score, the winner is determined by the following conditions, in order from top to bottom: 1. The player with the smaller injury count gauge value. 2. The player who has completed more missions. 3. The player with the highest total VP from their 9 cards in their deck. 4. The player who had the later turn order (P1~P4) at the start of the game.
10. In-game terminology
- Additional Cost:
Skill cards with this marking require you to perform the specified action as a cost. If you cannot pay the additional cost, you cannot use the skill card.
- Knockback:
A Clad that is knocked back will lose its balance and stumble, moving in the direction of the attack (= away from the Witch token). The direction of the knockback does not necessarily coincide with the Clad's forward direction at that time, and this movement does not change the Clad's orientation. The knockback action is performed after all other actions have finished and the skill card has been placed in the discard pile.
- Reveal:
The face of the specified card is temporarily made visible to other players. After the effect has finished, the card is turned face down again.
- Reduce:
The damage received from the Clad is reduced by the specified number. This will not result in a negative damage value.