This is a documentation for Board Game Arena: play board games online !

Gamehelpwaddle

From Board Game Arena
Revision as of 06:12, 21 May 2026 by Xpoko (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
====================================
                   WADDLE
====================================

GOAL


 Cleverly place your penguins to make the
 biggest waddles and compete for the best
 fishing pools. Score the most victory points
 to win!
 * A WADDLE is a group of adjacent penguins
   of the same color. At the end of the
   game, you score each waddle of your color
   based on the number of penguins it has.
 * A FISHING POOL is any area of 1 or more
   adjacent water hexes on the map. At the
   end of the game, players score the fish
   in each pool based on who has the most
   penguins surrounding it.

TURN ORDER


 The turn track marker indicates which of
 the 2 turn tracks is ACTIVE for the current
 round. When a player's marble reaches the
 BOTTOM of the active track, it is their
 turn to play.

GAME ROUNDS


 Each round, players take turns placing
 penguins on ice hexes next to the hex with
 the ACTIVE HEX MARKER. When no more
 penguins can be placed around the active
 hex, the round ends, and the marker moves
 to the next water hex in NUMBERED ORDER.

PLAYER TURNS


 On your turn, you must do ONE of the
 following:
 ----------------------------------------------
 A. PLACE
 ----------------------------------------------
 If you choose to place a penguin, take one
 of your unused single or double penguin
 tokens and place it on any empty ICE HEX
 next to the active hex.
 Next, move your marble from the bottom of
 the ACTIVE turn track to the top of the
 SAME track (at the end of the current turn
 order).
 ----------------------------------------------
 B. SCOUT AHEAD
 ----------------------------------------------
 Instead of placing, you may move your
 marble from the active turn track to the
 top of the OPPOSITE track. You can't place
 any more penguins this round.
     Last Player Placing:
     If yours is the ONLY marble remaining
     on the active turn track, and there are
     still empty ice hexes around the active
     hex, you may NOT scout ahead. Instead,
     you MUST continue placing until all
     ice hexes around the active hex are
     filled.

ROUND END


 Once all ice hexes around the active hex
 have penguins in them, follow these steps
 to end the round:
 * NEW ACTIVE HEX:
     Move the active hex marker to the
     lowest-numbered water hex with at least
     1 empty ice hex next to it. (If there
     is no such hex, the game ends.)
 * NEW TURN ORDER:
     If at least 1 player scouted ahead this
     round, move all marbles on the active
     track to the top of the opposite track,
     keeping them in order. Move the turn
     marker below the track with the marbles
     to show it is now the active track.
 * NEW ROUND:
     The player at the bottom of the active
     track takes the first turn of the round.

GAME END & SCORING


 The game ends when EVERY ice hex on the
 map has a penguin. Each player adds up
 their final VICTORY POINTS (VP), and
 whoever has the most wins. In a tie,
 victory is shared.
 (For scoring changes with 2 players, see
 the 2 PLAYER SCORING section below.)
 ----------------------------------------------
 WADDLES
 ----------------------------------------------
 Score each of your waddles using the
 waddle scoring table. Waddles of 8 OR MORE
 penguins score the max value of 36 VP.
 Waddle scoring (3-5 players):
   Penguins:  1  2  3  4   5
   VP:        1  3  6  10  15
   Penguins:  6   7   8+
   VP:        21  28  36
 In a 2-player game, the cap moves to 10
 penguins (see 2 PLAYER SCORING below).
 Double penguin tokens count as 2 PENGUINS
 for scoring (e.g. a hex with a double next
 to 3 singles forms a waddle of size 5).
 ----------------------------------------------
 FISHING POOLS
 ----------------------------------------------
 Score each fishing pool one at a time. To
 score a pool, RANK players based on the
 number of penguins they have directly
 adjacent to the pool, from most to fewest.
 Then, going in RANK ORDER, each player
 scores 1 FISH in the pool, until there are
 none left to score. You must have at least
 1 penguin next to the pool to score a fish.
     Example:
       Purple scores 5 VP for most penguins
       around the pool.
       Yellow scores 1 VP.
       Red    scores 0 VP.
     Friendly Ties:
       When players tie for a fish, each of
       them scores the fish's FULL VP. The
       next-ranked player scores the next-
       best fish, if there is one.

2 PLAYER SCORING


 With 2 players, waddles score maximum VP
 at 10 PENGUINS instead of 8.
 Waddle scoring (2 players):
   Penguins:  1  2  3  4   5
   VP:        1  3  6  10  15
   Penguins:  6   7   8   9   10+
   VP:        21  28  36  45  55
 Additionally, the player with the MOST
 penguins around a fishing pool scores ALL
 fish inside it, while their opponent
 scores NONE. (In a tie, both players score
 all fish in the pool.)

CREDITS


 Design ......... Corne van Moorsel
 Illustration ... Anca Gavril,
                  Daniel Profiri
 Graphic Design . Anca Gavril & Co.
 Development .... Velgus
 Consulting ..... John Brieger,
                  Michael Dunsmore
 Rules Editing .. Eric Slauson,
                  Jeff Fraser
 3D Artist ...... Filip Gavril
====================================