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Collect - Animal Alliance
2-5 players 68 cards - 8 of each animal. Shuffle the cards and split into two decks, put within reach. This game can be played as a team, but each player will form their own line.
Gameplay:
Take a card from either deck and place it in your line-up.
Create an Animal Alliance
Four, adjacent cards of the same animal species.
or, with an Octopus card, three different pairs of animals.
or, with a lion card, 7 cards of different animal species.
Card Special Abilities
Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck
Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition
Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn
Crocodile - Choose a card from another players line and return it to the deck
Monkey - Swap your new monkey card for another players card
Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours
Lion - Winning condition, 7 different animals
Octopus - Winning condition, 3 different pairs of animals
Team Play
You're free to help your teammate achieve the winning conditions and you can both work together to stop the other team achieving an animal alliance first:
Scoring
Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win the match. If there are no half crowns left, take the Crown (immediate win).