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Collect - Animal Alliance
2-5 players 68 cards - 8 of each animal. Shuffle the cards and split into two decks, put within reach. This game can be played as a team, but each player will form their own line. Gameplay:
Gameplay:
Take a card from either deck and place it in your line-up.
Create an Animal Alliance
Four, adjacent cards of the same animal species.
or, with an Octopus card, three different pairs of animals.
or, with a lion card, 7 cards of different animal species.
Card Special Abilities
Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck.
Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition.
Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn.
Crocodile - Choose a card from another players line and return it to the deck.
Monkey - Swap your new monkey card for another players card. Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours.
Lion - Winning condition, 7 different animals.
Octopus - Winning condition, 3 different pairs of animals.
Team Play
You're free to help your teammate achieve the winning conditions and you can both work together to stop the other time achieving an animal alliance first:
Scoring
Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win the match. If there are no half crowns left, take the Crown (immediate win).