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Collect - Animal Alliance
2-5 players 68 cards - 8 of each animal. Shuffle the cards and split into two decks, put within reach. This game can be played as a team, but each player will form their own line.
Gameplay:
Take a card from either deck and place it in your line-up.
Create an Animal Alliance
Four, adjacent cards of the same animal species. or, with an Octopus card, three different pairs of animals. or, with a lion card, 7 cards of different animal species.
Card Special Abilities;
Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck. Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition. Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn. Crocodile - Choose a card from another players line and return it to the deck. Monkey - Swap your new monkey card for another players card. Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours. Lion - Winning condition, 7 different animals. Octopus - Winning condition, 3 different pairs of animals.
Team Play:
You're free to help your teammate achieve the winning conditions and you can both work together to stop the other time achieving an animal alliance first.
Scoring:
Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win. If there are no half crowns left, take the Crown (immediate win).