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Gamehelpsodajerk

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Revision as of 21:04, 10 May 2026 by Sportomax (talk | contribs) (Created page with "= Soda Jerk = == Overview == '''Soda Jerk''' is a quick card game of flavor manipulation and hidden information. Each round: * Players place Flavor cards face-down below the 5 taps * Players later flip cards to reveal their effects * Matching flavors increase a tap’s value * Non-matching flavors decrease it At the end of each round: * Players score the cards remaining in their hand based on each flavor’s final value After '''3 rounds''': * The player with the...")
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Soda Jerk

Overview

Soda Jerk is a quick card game of flavor manipulation and hidden information.

Each round:

  • Players place Flavor cards face-down below the 5 taps
  • Players later flip cards to reveal their effects
  • Matching flavors increase a tap’s value
  • Non-matching flavors decrease it

At the end of each round:

  • Players score the cards remaining in their hand based on each flavor’s final value

After 3 rounds:

  • The player with the highest total score wins.

Goal

Mix matching flavors to make the cards in your hand worth more...

...or sour the batch for everyone else.


Components

  • 5 Tap cards (double-sided)
  • 45 Flavor cards
    • 5 flavors
    • 9 cards each
  • 4 Player aids
  • 1 Scorepad
  • 2 Switcheroo cards (2-player only)

Setup

  1. Give each player a Player Aid.
  2. Lay out the 5 Tap cards in a row with the A side up.
  3. Shuffle all Flavor cards.

Deal starting hands:

Players Starting Hand
2 13*
3 13
4 10

2-player games:

  • See 2-Player Variant
  1. Set aside leftover cards face-down.
  2. The player who most recently sipped a drink is first player.

Gameplay

Players take turns clockwise.

On your turn, choose ONE action:

  • Place a Flavor card
  • Flip a Flavor card

Important First Turn Rule

During each player's first turn of the round:

  • They must place a card below a tap that has no cards yet

Action 1: Place a Flavor

Choose any Flavor card from your hand.

  • Place it face-down below any tap

Cards remain hidden until flipped.


Flavor Values

At each tap:

  • Matching flavor cards increase the value
  • Non-matching flavor cards reduce the value

Only the player who placed the card knows its effect until revealed.


Action 2: Flip a Flavor

Choose any face-down card below any tap.

  • Flip it face-up

Once flipped:

  • It remains face-up for the rest of the round

All players now know its effect.


End of Round

The round ends immediately when ANY of these conditions are met:

A. Low Hand Size

Any player has:

  • 3 cards left in hand

at the start of their turn.

---

B. Consecutive Flips

All players choose to:

  • Flip a card

on consecutive turns.

---

C. All Cards Revealed

  • All cards at all taps are face-up.

Round Scoring

When the round ends:

  1. Reveal all remaining face-down cards.
  1. Determine each tap’s final value:
  • Add matching flavor cards
  • Subtract non-matching flavor cards
  1. Each player reveals their hand.

Each card in your hand is worth:

  • The final value of its matching tap

Important:

  • The number on the card does NOT matter for scoring
  • Scores may be negative
  1. Record scores.
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Starting Next Round

If fewer than 3 rounds have been played:

  1. Shuffle all Flavor cards
  2. Deal new starting hands

First player:

  • Player with the lowest total score

Tie:

  • Decide randomly

Game End

After 3 rounds:

  • Add all round scores

The player with the highest total wins.

Tie:

  • Victory is shared

2-Player Variant

Before setup:

  1. Remove any 1 Tap card
  2. Remove all 9 matching Flavor cards

At the start of each round:

  • Each player adds 1 Switcheroo card to their hand

Switcheroo

When played at a tap:

  • Positive becomes negative
  • Negative becomes positive

Example:

  • +2 becomes -2
  • -4 becomes +4

Two Switcheroos at the same tap:

  • Cancel each other

If kept in hand:

  • Worth 0 points

Advanced Play (B Sides)

Advanced play adds special tap powers.

All taps begin on the A side as normal.

When a tap flips to the B side:

  • Its special effect remains active for the rest of the game

Setup

Before Round 1:

  • Flip 1 random tap to the B side

Start of Round 2:

  • Flip 2 more random taps

Start of Round 3:

  • Flip all remaining taps

Strategy Tips

  • Sometimes hurting a flavor is stronger than helping your own.
  • Hidden cards create bluffing opportunities.
  • Flipping a card may reveal useful information—or end the round early.
  • Keeping valuable flavors in hand can create huge swings.

Credits

  • Design: Chris Yi
  • Development: Taylor Reiner
  • Illustration: Sai Beppu
  • Graphic Design: Anca Gavril & Co.
  • Rules Editing: Jeff Fraser, Eric Slauson
  • 3D Artist: Filip Gavril