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Revision as of 05:27, 17 April 2026 by Sportomax (talk | contribs) (Created page with "= Karakum = == Overview == '''Karakum''' is a small card game of Resource management and Camel acquisition. During the game: * Players gather different Goods * Spend them to buy Camels * Build their personal Caravan '''Important:''' * Each Camel must match the previous one by '''color''' or '''number''' The game ends when the Market cannot be refilled with Camel cards. The player with the strongest Caravan wins. ---- == Components == * 71 Resource cards (13 of...")
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Karakum

Overview

Karakum is a small card game of Resource management and Camel acquisition.

During the game:

  • Players gather different Goods
  • Spend them to buy Camels
  • Build their personal Caravan

Important:

  • Each Camel must match the previous one by color or number

The game ends when the Market cannot be refilled with Camel cards. The player with the strongest Caravan wins.


Components

  • 71 Resource cards (13 of each Goods type, 6 Gold cards)
  • 35 Camel cards
  • 4 Caravan Master cards

Card Types

Resource Cards

Each Goods card has:

  • Symbol — identifies the Goods type
  • Color — used interchangeably with the symbol

There are 5 types of Goods:

  • Jewelry (blue)
  • Silk (purple)
  • Spices (red)
  • Honey (orange)
  • Paper (green)

Gold Cards

  • A special Resource card
  • Can be used as any single Goods card

---

Camel Cards

Each Camel card has:

  • Color — determines what Goods must be spent
  • Number — cost AND victory points

To buy a Camel:

  • Spend Goods matching the Camel’s color
  • The number = how many cards you must spend

---

Caravan Master

  • Your starting card
  • Placed in front of you
  • Camels are added next to it

Setup

  1. Separate all cards into three groups:
    • Caravan Master cards
    • Camel cards
    • Resource cards
  1. Each player:
    • Takes a Caravan Master card
    • Places it in front of them
    • Returns extras to the box
  1. Shuffle Camel cards:
    • Remove 12 cards (2 players)
    • Remove 8 cards (3 players)
    • Keep all cards (4 players)
  1. Place remaining Camel cards face down → Camel deck
  1. Reveal 5 Camel cards → Market
  1. Shuffle Resource cards → place face down → Resource deck
  1. Deal 5 Resource cards to each player
  1. Reveal 5 Resource cards face up

First player: Youngest player Play proceeds clockwise


Gameplay

On your turn, choose ONE action:

  • Gather Resources
  • Buy a Camel

Gather Resources

  • Draw 2 Resource cards
  • Choose from:
    • Face-up cards
    • Face-down deck

Gold Rule:

  • If you take a face-up Gold card

→ You only draw 1 card

  • If you draw a Gold from the deck:

→ You may still draw your second card → BUT it cannot be a face-up Gold

  • Face-up cards are immediately replaced
  • If the deck runs out:

→ Shuffle discard pile to form a new deck

No hand limit


Buy a Camel

  • Choose any face-up Camel from the Market
  • Discard Goods matching its cost

Important:

  • 2 identical Goods can replace 1 different Goods

Example:

  • Two jewelry cards = one silk card

Building a Caravan

  • First Camel → place to the right of Caravan Master
  • Future Camels → placed to the right end

Each new Camel must match:

  • Same color OR
  • Same number

---

If a Camel does NOT match:

  • Place it to the left of Caravan Master
  • It is NOT part of your Caravan
  • It scores half points (rounded down)

Important:

  • If it later becomes valid → move it into your Caravan immediately

Value “1” Camels

When you buy a Camel with value 1:

  • Take 1 free Resource card
  • Can be:
    • Face-up (even Gold)
    • From the deck
  • Replace face-up cards as normal

Market Movement & Tax

After buying a Camel:

  • Shift all Market cards to the right
  • Reveal a new Camel from the deck

---

Tax Rule:

  • The Camel closest to the deck determines the taxed color
  • All Camels of that color cost:

+1 extra matching Goods

Example:

  • If closest Camel is Green → all Green Camels cost +1 paper

End of the Game

If the Market cannot be refilled:

  • The game ends immediately
  • Proceed to scoring

Scoring

Players score:

  • Full points from Camels in their Caravan
  • Half points (rounded down) from Camels on the left

Winner:

  • Most points

Tie-breaker: 1. Longest Caravan 2. Shared victory


Theme

The Karakum desert is part of the Silk Road where merchants transported goods from East to Europe.

Players act as Caravan Masters helping merchants cross the desert.


Credits

  • Game design: Arif Nezih Savi
  • Illustrations: Laimės Kūdikis
  • Development: Jānis Bernāns, Artūrs Perepjolkins
  • Graphic design: Baiba Horelika, Aldis Rocēns, Andrejs Timofejevs
  • Proofreading: Brandan Parsons, Sabīne Stepanova
  • Project management: Agnese Freimane
  • Playtesting: Sabīne Riseva, Reinis Butāns, Jānis Grunte, Egils Grasmanis, Raivis Mileiko, Arvils Ozoliņš