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Objective

Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.

Round Structure

Three dice are rolled at the start of each round. Each player allocates the dice as follows:

  1. Choose an empty slot with a pearl corresponding to the value of one die.
  2. Write the value of another dice in the chosen spot.
  3. Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.

If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.

Suns

After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus. A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.

Bonuses

Pearls

If the die value used in a slot is the same as the pearl value, the pearl is scribbled and you win 1 point (starfish).

Crab

If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.

Shellfish

Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).

Froggy: the sun hat

If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).

Zones

Player board is divided in 5 zones, each with it's own write condition rule. If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.

1. Beach cabins

Top and bottom parts of a cabin have to contain the same die value.

2. Giants Koi

There is no priority between Koi, but strict ascending or descending order have to be respected.

3. Seaboats

For each line, adjacent slots can't contain same die values.

4. Bottles

All values written in this zone have to be the same.

5. Seagulls

All values written in this zone have to be different.

Complete a zone

If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.

The end

The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.