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Revision as of 20:45, 1 March 2026 by Parsonii (talk | contribs) (Created page with "== Objective == Create up to 2 dreams (each row is a dream) and the player with the highest point at the end wins. == Game Play == Start or add a card to an existing dream. 2 dreams maximum. You can add a card if it matching the previous card in color (environment) or symbol (category). Draw back up to 3 cards from the River. === Reflection === When the symbol or color of the card you have just placed matched with the one(s) in your OTHER dream (Reflection), you m...")
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Objective

Create up to 2 dreams (each row is a dream) and the player with the highest point at the end wins.

Game Play

Start or add a card to an existing dream. 2 dreams maximum.

You can add a card if it matching the previous card in color (environment) or symbol (category).

Draw back up to 3 cards from the River.

Reflection

When the symbol or color of the card you have just placed matched with the one(s) in your OTHER dream (Reflection), you move up the Reflection Track. If both color AND symbol are matched, you move up the track by 2.

Moving up the Reflection Track gain you extra points AND, if you get to the end of the track, you instantly win the game.

Echo

An Echo is when you place a card that matches another card in the same dream EXACTLY (both color AND symbol). They do not need to be next to each other. When you triggered an Echo, you can play another card immediately.

Nightmare

If you cannot place a card, you can play one face down (nightmare).

When you have a nightmare, you steal a card from your opponent instead of refilling your hand from the river. Your opponent will refill their hand from the River.

Game End

When someone reached the end of the track and instantly wins the game; or

When the draw deck runs out and all cards are placed.

Scoring

Calculate separately for each dream your highest count of one color x highest count of 1 symbol and sum them up.

Player with the higest points wins.