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Revision as of 20:12, 3 February 2026 by Bennygui (talk | contribs) (Created page with "== Setup == Each player receives 2 objective cards and must keep one. == Migration Phase == Each player places 2 of their birds in the migration bag. == Recruit Phase == Each player receives 2 of their birds and also draw 2 random birds from the migration bag. == Perch Phase == This is the main phase of the game. Each player takes turn placing exactly one bird on one of the tiles. Birds must be stacked on top of other birds of the some color. Placing a bird in a n...")
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Setup

Each player receives 2 objective cards and must keep one.

Migration Phase

Each player places 2 of their birds in the migration bag.

Recruit Phase

Each player receives 2 of their birds and also draw 2 random birds from the migration bag.

Perch Phase

This is the main phase of the game. Each player takes turn placing exactly one bird on one of the tiles. Birds must be stacked on top of other birds of the some color. Placing a bird in a nest counts as one more bird of that color on the tile.

Before or after placing a bird, the player may use a bonus action:

  • Place a birdhouse. This counts as one more bird and protects the birds from effects of creatures and zap.
  • Zap a bird. Remove a bird from any tile and send them to the fountain.
  • Activate a creature. Each creature can only be activated one per Perch Phase.

When all players have placed all their birds, the Perch Phase ends.

Upkeep Phase

  • Each location is scored: the player with the most birds scores the first points on the tile, the second most scores the second points, and the third most scores the third points. Ties cancels each other.
  • The turn order is then determined: this player with the highest score goes first, the second highest goes second, and so on. In case of a tie, the player with that arrived first at that score is considered first.
  • Creature are made available.
  • Trigger tiles with upkeep effects.
  • Advance the round marker. At the start of the 4th round, players gain a birdhouse. On the 5th round, players gain a zap token. At the end of the 5th round, the game ends.
  • If the game has not ended, a new Migration Phase starts.

End Game Scoring

  • Birds in the migration bag are send to the plaza.
  • Each player reveals their objective card and scores points accordingly.
  • The player with the largest flock on a single tile scores 10 points.
  • Each controlled tile scores 3 points to their controller.
  • Each bird on the fountain scores points according to their height.
  • Each bird on the plaza scores 1 point.

The player with the most points wins. In case of a tie, the player with the most birdson a single tile wins. In case of a tie, the player with the most birds on the fountain wins. If still tied, the players share the victory.