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Tips splendor
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Basic Strategy
Early Game
- Card getting order: high value > late game > noble.
- Gem getting order: current > opponent > mid game > late game.
Mid Game
- Mid game starts when all players get about 3-4 cards.
- Calculate your needs carefully and minimize the turns needed. If they are taken by opponents, consider reserving.
- Observe opponents' strategies.
- Sometimes buy cards when they have 8 or more gems to have a better chance to get a gem you want.
- Sometimes buy cards with gold so that you can buy cards faster.
- Secure the cards you want by either having multiple plans or reserving them.
- Reserving cards can also disrupt opponents' strategies while also providing you the flexibility of a gold coin.
- Spend gold carefully to prevent getting stuck later on.
Late Game
- Late game starts when a player gets at least 10 points.
- When taking gems, plan at least 2 ways to buy a high value card. That way you can get points quicker.
- Observe what your opponents need most and grab them to get more time.
- Ending the game as soon as possible is much more important than getting more points, unless you are the first player.
- Use reserves to secure points first before limiting your opponents.
- Unless your opponents are way ahead, just buy cards to secure your position or you may accidentally reveal a card that can change the game!
Different Main Strategies
- There are many main strategies in Splendor, which applies for everyone and usually have no preference over one another.
- If you think a strategy is op (over powered), it is because you haven't found a way to block them or be faster.
Card Reserving
- First, reserve 1-2 important cards, mostly level 2. This can prevent opponents getting them.
- Then, buy a few level 1 cards, at least 1 of each type. This should build up your basic engine.
- After that, start buying cards you reserved and reserve new cards, prioritizing point cards.
- Do note that you can reserve cards from the deck, which is a good thing when you don't want to destroy the current position.
- If you notice your opponent aiming for a card, reserve it first to waste their effort.
- This strategy is what strong players usually do. Therefore when the gold stock is empty, consider other ways to counter...
Engine Building
- First, buy about 7-9 level 1 cards to get discounts.
- Secondly, buy cards that can get you nobles. That are valuable in return of your engines.
- Lastly, start buying point cards with little cost after discount. Some better players can even get cards for free!
- This strategy is mostly useful for players who have some gaming experience. Do note that everyone wants them and it can be tricky!
High-Score Aiming
- First, select a target. You can reserve it if you want. Then, start collecting lots of gems for it.
- You want to get point cards, especially level 2 and 3 ones. Therefore buy any point card if you can afford.
- This strategy is mostly useful for beginners with little experience in gaming. It can be effective, but can be blocked easily.
- To prevent that, reserve a level 3 card, then buy level 1 cards to reach it and repeat. It is much faster.
Nobles Hoarding
- First, compare the nobles and see what cards they need in common. Get those cards first.
- Then, observe your opponents and decide exactly which nobles you want and get the cards needed.
- This strategy is good as you can get 2 or more nobles if you are lucky, potentially winning you the game. However it is quite slow, so not recommended. .
Card Review
Which cards are the best?
- Level 1: (4,1) > (3,0) > (4,0) > (5,0)
- Level 2: (6,3) > (5,2) > (7,2) = (8,2) > (7,1) = (8,1)
- Level 3: (10,5) > (7,4) > (12,4) > (14,3)
- Note: Each card here is shown by (cost, point). Cards are sorted from most valuable to least valuable.
What relationship are there between the colours?
- Level 1: Black for green, Blue for black, Green for white, Red for blue, White for red.
- Level 2: Black for red, Blue for blue, Green for green, Red for white, White for black.
- Level 3: Black for white, Blue for green, Green for red, Red for black, White for blue.
- Note: Each relationship is shown by (most needed gem colour) for (card colour). These relationships are typically true, but not always.
Number of Players
| 2 Players | 3 Players | 4 Players | |
|---|---|---|---|
| Card Contention | Lower | Moderate | Higher |
| Avg. Gem Tokens of Each Color | 2 per player | 1.67 per player | 1.75 per player |
| Avg. Gold Tokens | 2.5 per player | 1.67 per player | 1.25 per player |