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Gamehelpgalacticcruise

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Revision as of 03:45, 28 September 2025 by Contig (talk | contribs) (Created page with "(This summary help section is in beta and may be incomplete in areas -- feel free to help expand it!) = Goal and Summary = The goal of Galactic Cruise is to get the most points during the game. You can do this from connecting your campus network, building your ship, visiting cruise destinations, and more! On your turn, you'll usually be taking two actions at a campus building (or one nearby) to help prepare for your galactic cruise. Once you're ready, you can liftoff...")
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(This summary help section is in beta and may be incomplete in areas -- feel free to help expand it!)

Goal and Summary

The goal of Galactic Cruise is to get the most points during the game. You can do this from connecting your campus network, building your ship, visiting cruise destinations, and more!

On your turn, you'll usually be taking two actions at a campus building (or one nearby) to help prepare for your galactic cruise. Once you're ready, you can liftoff and visit stops on your cruise schedule for points and resource while you prepare for the next one.

After a certain number of launches and achievements among all players, the game will end with players finishing up, and then most points wins!

Starting the game

Each player will start by picking some blueprints and also put out their gear between two buildings. (If this is your first game, feel free to just pick something!)

Turn Structure

(Start Of Turn Extra) Continue your cruise

If you already launched a ship, you can continue your cruise. (This step usually only happens later in the game.)

Move your ship one day forward on the schedule, and do that day:

Day In Space

For this activity, multiple the number of orange guests on the cruise times the number of orange tags on your cruise ship components, then receive the orange guest bonus that many times. (Guest bonuses are listed top right corner of the campus map.) Repeat for purple and teal guests.

Destination

Instead, if you land on a orange, purple, or teal space, you can first optionally deliver your upgrade token to get one of three upgrades at the destination.

You must pay ads for each guest you want to score -- 1 ad for each that matches the destination color, and 2 ads for each that doesn't. Each one you pay for scores 3 points, plus 1 for each upgrade token at that destination. (Note scoring at each destination is separate from the other days.)

Return to Earth

The last space is return to earth, where guests return to earth (back to the supply), and your pilot and completed ship go back to be used again.

Taking two actions

In addition to continuing your cruise (if applicable), you can take two actions. Pick a worker to send to one of the six buildings. If it already has another player's worker, you can bump it back to that player, giving them a bonus. (You can't bump your own worker though.)

You can take two actions (same or different) as follows

  • An action at your building
  • An action at an adjacent building connected by a gear of yours.
  • An action at an adjacent building connected by at least one opponent's gear, if you pay 0-2 Money to every opponent that has a gear. (Cost depends on reputation)

Call a meeting

You can pull your workers back by calling a meeting. First, pull your workers back, then choose an action next to one of your gears.

Launch your ship

If you have all the requirements, you can launch your ship instead of taking actions or calling a meeting. At the start of the next several turns, you can do the "Continue your cruise" part above. Note this will add a cube to the progress track, which moves everyone closer to the end of game.

(End Of Turn Extra) Check for achievements

On the bottom left of the board, there are three achievements for this game. If you have fulfilled the criteria, you can move a cube to the progress track, which moves everyone closer to the end of game.

End of game

When the progress track is filled up for all three years, finish out the round (equal turns), then all players get an extra turn. Also, each player gets an extra "continue your cruise" action after this extra turn. At this point, additional end of game points are scored (such as scoring ships and leftover items), and most points wins!