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Gamehelpdeadmentellnotales

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Revision as of 00:58, 12 July 2025 by Cutch25 (talk | contribs) (Initial set of rules for dead men tell no tales)
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Goal

Loot treasures from the Skelit's Revenge before the ship sinks.

Search the Ship

  • Place a tile (2 for the first round)
  • Randomly place a token
  • If a tile can not be place the game is lost

Player Phase

Each character takes a turn taking actions 5 for most characters

  • Walk / Run
  • Fight Fires
  • Eliminate Deckhands
  • Pick up a Token
  • Rest
  • Increase Battle Strength
  • Swap Item Card
  • Use an item card (Some items are free actions)
  • End your turn and pass your remaining actions to the next character

If currently looting, can only walk, rest, and swap items.

If a there are 2 deckhands, tokens cannot be picked up, 3 or more and you must leave or eliminate them.

If fatigue is greater than the fire level, you can only leave, rest, or fight the fire.

Movement

  • Increase fatigue by the difference between the current room and the target room
  • Running is an additional 2 fatigue
  • If a players fatigue (see the dice on the fatigue dial) is greater than the rooms fire level, the room cannot be entered
  • If the deckhands are three or more in a room, it cannot be entered

Explosions

  • If the fire in a room is 6, the room is destroyed, fire spreads to adjacent rooms, and advance the explosion track by 1
  • If the fire matches a powder keg, fire spreads to 1 adjacent room (matching the direction/first adjacent room counter-clockwise), advance the explosion track by 1
  • If the explosion tracker reaches 7 the game is lost

Enemy Phase

  • Draw a revenge card
  • Increases all of the corresponding fire dice
  • Move Crew / Spawn Deckhands / Spread Deckhands according to the secondary icon
  • When 3 fives are drawn the revenge deck discard is shuffled into the deck

Combat

  • Combat is fought immediately on the players turn, when a crew is in the same room (no action cost)
  • Crew must be fought before the guards
  • Roll a die, then choose to add any temporary strength
  • If your roll + strength is greater or equal to the enemies value, you win
  • Otherwise roll the dice again to determine the result
    • 1-2 The skeleton crew retreats
    • 3-4 The player retreats
    • 5 Battle again
    • 6 Choose any of the above
  • Defeated enemies will drop a token or treasure that can be picked up

Tokens

  • Grog, can be used to recover fatigue and are then discarded
  • Cutlass, permanently increase your strength
  • Treasure, take the

Death

If a character is lost in an explosion, or their fatigue reaches 16

  • Drop any treasure
  • Tokens (grog/cutlass) and items are destroyed permanently
  • Draw a new character
  • Draw a new item
  • Start from the dinghy

If there are no characters left the game is lost

Game End

Win

The required number of treasures are looted and all characters leave the ship

Scurvy Dog: 2-3 Players: Loot 4 treasures / 4-5 Players: Loot 5 treasures

Buccaneer: 2-3 Players: Loot 5 treasures / 4-5 Players: Loot 6 treasures

Admiral: 2-3 Players: Loot 6 treasures / 4-5 Players: Loot 6 treasures and defeat all Skeleton Crew

Lose

  • 7 Explosions
  • Running out of deckhands (30 total)
  • A room tile cannot be placed
  • There are not enough treasures (they were destroyed by an explosion)
  • After all treasures have been looted, any pirate dies when escaping the ship
  • There are no more pirates left to replace one who died