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Gamehelpcrashandgrab
OBJECTIVE
Your flying saucer has crashed on Earth and, although your crew survived in the escape pod, they are lost somewhere on the planet. Win the game by being the first player to fill your saucer with a Pilot, Scientist, Doctor, and Engineer of any color!
ROUNDS
Do the following on each round:
(I) PLAN
1). Choose Movement Card: Players simultaneously choose a distance (2, 3, or 0-5) and direction (Sun, Asteroids, Meteor, Stars) for their Saucer(s). The 2 gives a Booster and the 3 gives an Energy.
2). Roll Rotation Die: The player with the Probe takes the first turn, but whether it goes CLOCKWISE or COUNTER-CLOCKWISE from them this round is decided randomly.
(II) TAKE YOUR TURN
1). Place Your Saucer:
2). Use Start of Turn Upgrade Effects: If you have an Upgrade Card that begins with “at the start of your turn...”, this is when you may optionally use it.
3). Execute Move:
4). Boost:
(III) CLEAN-UP PLAYER'S TURN
1). Apply Crash Penalties: If your Saucer crashes on your turn, you must give an off-colored Crewmember to another player, if they have one. If your Saucer crashes on another player's turn, they get to either steal an off-colored Crewmember from you or take an Energy. In 2-player games where you control 2 Saucers, when your Saucer crashes your other Saucer, that is considered them crashing on their own turn and results in the lose-a-Crewmember penalty.
2). Place Crewmembers: For each Crewmember you picked up off the board this turn, choose a Crewmember from the front of the queue of any color and it will be randomly placed on a Crash Site.
3). Use End of Turn Upgrade Effects: If you have an Upgrade Card that begins with “at the end of your turn...”, this is when you may optionally use it.
4). Upgrade Your Ship: If you have 2 or more Energy, spend them to draw 2 Upgrade Cards, choosing one to discard and one to Play face-up in front of you. This is a permanent ability your Saucer can use for the rest of the game. There is no limit to the number of Upgrades you can have. Whether you use an Upgrade ability is always optional. You cannot use an Upgrade on the turn you acquire it so the next player can take their turn while you choose which Upgrade you will play. However, end of round Upgrades can be used in the first round in which they were acquired.
(IV) END THE ROUND
1). Place Crashed Saucers:
2). Move the Probe: