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Gamehelpginrummy

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Overview

The aim is to reach 100 points through making melds (runs or sets with 3 or more cards)

Aces are low (A-2-3). Runs must be all of the same suit.

Turn

  • Take either the face up card in the discard pile or draw the top card from the draw deck.
  • Discard 1 card
  • Sum of your cards that do not form sets or run is called "deadwood". All face cards are considered as 10 and Aces are 1.
  • When your deadwood value is below 10, you can call "knock" and score the deadwood in your opponent's hand minus the deadwood in your hand. If, however, your opponent has a lower deadwood value than you, they score the difference instead as well as get the undercut bonus. The amount of the undercut bonus can be set to different values on BGA, 10 is the typical.
  • If your deadwood value is 0 (all cards are in sets or runs), you can call "gin" and score 25 points + the deadwood value of your opponent's hand.
  • The first person who reaches 100 points wins a game and receives 100 bonus points
  • Each player scores line bonus per round won. If only a single player managed to win rounds, then that player receives additional 100 bonus points.

Solo mode

Add 3 jokers in the deck. When you draw a joker, remove the drawn joker and continue playing.

The hand continues until either you knock or gin or draw the second joker.

If you knock or gin, turn over the cards in the deck one at a time until the joker appears. The number of cards you turn over is your score.

If you knock or the second joker appears before you knock or gin, the deadwood value is the joker's score.

The first player (you or the joker) to get 100 points wins the game.