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Tips auntiemildred

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Revision as of 10:48, 19 October 2024 by RicardoRix (talk | contribs) (Created page with "Beginner mistakes: - TASK cards: These are like upgrade tracks and can be extremely useful. Immediately after you place dice there like 1,2,3,4 you can use one of their effects (like modify 2 dice on CLEAN). Next round you leave just 1 dice there, you get back 1,2,3 but you can still use the 4 effect for every round. - INDULGENCY (Green cards): Your opponent can beat your dice and stop you scoring on 1-Pair, Full House, ect. - The pip value of the dice on PRANK\DODGE...")
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Beginner mistakes:

- TASK cards: These are like upgrade tracks and can be extremely useful. Immediately after you place dice there like 1,2,3,4 you can use one of their effects (like modify 2 dice on CLEAN). Next round you leave just 1 dice there, you get back 1,2,3 but you can still use the 4 effect for every round.

- INDULGENCY (Green cards): Your opponent can beat your dice and stop you scoring on 1-Pair, Full House, ect.

- The pip value of the dice on PRANK\DODGE do not matter just the amount of dice.

- You do not need to DODGE unless your opponent has PRANK dice.