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Gamehelptreos

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Revision as of 14:57, 8 October 2024 by Danoria (talk | contribs) (Updated the intrigue marker info and added info about moving the highwayman.)
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Welcome on Treos!!

Head out and explore the world: complete quests and side quests to collect enough gold faster than the others. The first player to collect 20 gold wins the game.

Sunrise: Planning

Each player draws 5 cards from their deck and assigns them face down: One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round. Three on the 3 different day turns: considering the movement options on the cards they place there. The last card may be replaced on top of their card deck or discarded.

Players also place an intrigue marker face down on the phase that they want to complete the 'Move Highwayman' action.

Morning, Midday, Evening: movement

According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.

Reaching new places:

Town

Complete a quest, take a new quest card (if you have a free space for it).

Fort

Get the fort's weapon, if you don't already have it (triggers character-specific power).

Inn

Get a side quest.

Secret Place

Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal

Portal

Free move to another portal

Highwayman

Highwayman are blockers and prevent you from moving through or onto that space.

Move the highwayman using the same movement card with which you have just moved your character token. Again, you may use fewer moves than allowed or not move any highwayman at all. Highwaymen may not move onto or through towns and forts, or any space occupied by a character token. They may, however, move onto inns, secret places, and spaces without character tokens. Any number of highwaymen may share the same space. You must move your character marker before you move the highwayman.

Sundown: clean-up

All players discard their cards into their respective discard pile. An Event is revealed, providing a special rule for the next turn.