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Game Objective

The player with the most Victory Points is declared The Great Sultan and wins.


Game Turn

  1. Bid for Turn Order

The Player whose turn marker is in the first position bids for turn order, paying coins to the bank.

If a player bids 0, pay nothing and push any other player already on 0 "down the aisle"

2. Player's Action

Select one tile, take all the meeples off that tile and distribute them one at a time on adjacent tiles

- No backtracking

- No diagonals

- The final tile must contain another meeple of the same colour you're dropping there

Once finished moving, take the final meeple and all meeples of the same colour off the tile. If the tile is empty, gain control of the tile by placing your camel that tile.

After checking for control, take the action of the meeple, then the action of the tile.

and taking your action, you may optionally sell sets of different goods

      set of 1 2 3  4  5  6  7  8  9
       Worth 1 3 7 13 21 30 40 50 60

The Meeples

Yellow - Vizier

- Keep for the whole game

- Score 1 VP / Vizier + 10 VPs /each opponent with fewer Viziers

White - Elder

- Keep for the whole game

- Gain/use Djinns or Score (when scored, put into bag)

- Score 2VPs/ Elder in front of you at game end

Green - Merchant

- Return after using

- Draw equal number of resource cards

Blue - Builder

- Return after using

- Receive Gold = [# of builders + Fakir cards] x # of blue tiles surrounding the final tile (including that tile)

Red - Assassin

- Return after using

- Kill 1 yellow Vizier or White Elder owns by another player -OR- Kill 1 meeple at most [# of Assassins + Fakir cards] tiles away

*if assassinated meeple leave the tile empty, gain control of tile


The Tiles

Sacred Places

- Pay either 2 white elders or 1 elder + 1 Fakir

- Gain 1 visible Djinn (may use it right away)

Structures off game end victory points for whomever controls the tile

- Oasis - Must add a palm tree to the tile (3VP)

- Village - Must add a palace to the tile (5VP)

Markets

- Small Market - pay 3 coins to get 1 good among the first 3 cards in the row

- Large Market - pay 6 coins to get 2 goods among the first 6 cards in the row


Game End

Game ends when a player drops their last camel or, there are no more legal moves


Scoring

VP from Coins

- 1vp /coin

VP from Meeples

- 2vp /White Elders

- 1vp /Yellow Viziers

- Gain 10vp /Opponent with strictly fewer Yellow Viziers

VP from Tile Control

- Tile VP with your Camels

- 3vp /Palm Tree

- 5vp /Palace

VP from Cards

- Djinns

- Goods