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Gamehelpbouncers
GOAL
Each round, a points card is revealed. The winner of the trick must take the card. Earn the lowest score by avoiding taking the trick and/or strategically winning the Bouncer cards. Bouncers let you negate the value of other cards you win...but are themselves the highest-valued cards in the game if they can't negate another points card.
CARDS AND SETUP
All of the cards from the diamonds, spades and clubs suits are shuffled together. Then each player is dealt 13 cards from them.
The point cards (2 to 11, and the bouncers J, Q, K) are shuffled into a pile with the top card revealed.
Aces are high.
PLAY
Any card may lead the trick. On your turn, you must follow suit, if you can. If you can't follow suit, you may play any card. Be careful - the highest card played wins the trick, regardless of suit! Play continues until all point cards have been won.
SCORING
After the points pile is exhausted, all players total the value of the point cards they won. The numeric point cards 2–11 are worth their face value. The bouncers J, Q, K are special:
During the scoring phase, each bouncer you won negates the value of one numeric points card. If you have more bouncers than numeric point cards, you score 25 points for each bouncer that isn't able to negate a card. Bouncers cannot negate one another.
Note: During a round, the game will update your tentative score by automatically bouncing the best cards, according to your current collected point cards. However, the final score will only be determined at the end of the round.
GAME END
Play continues until a player scores at least 100 points. Then the player with the lowest score wins.
VARIANTS
Show upcoming points cards
The upcoming points cards arranged face-up in a row, instead of a face-down pile.
Special Bouncer abilities
The bouncers only bounce specific cards:
The K (MAX) bouncers your highest points card.
The Q (◀) bounces the previously-collected numeric points card. If there is no previous card, or it's a bouncer, it has no effect.
The J (MIN) bounces your lowest points card.
Each bouncer targets a specific card. If two bouncers target the same card, only one of them will be used.
For example, if you collected these cards in order: "3, 5, Q, K", both the Q and K target the 5, so only one bouncer will activate, and the other will be worth 25 points.