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Gamehelpbotanicus

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Overview

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Turn

You can move your Gardener as far as you like following the footprints, but each movement costs 1 coin, and you are not required to move the gardener at all

You can play a card, but don't have to. If you do, you can only play one, and can choose to either pay to use its action or sell it, the value for paying and selling are shown on the card

Once you have done both, one, or neither of these actions, you can then move on to placing a Flower

Move your Flower to the next column you are not in

If you place your Flower on an empty space, you take the space's action and the action connected to it, in either order

If you place your Flower on an occupied space, you only take the action connected to it and NOT the space's action, additionally pay 3 coin to the bank for each other Flower already present on the space

Turn order is also determined by the Flower columns, whoever has the highest flower on the most historic column takes the next turn, highest is both the space's height and the flower's height in the same column i.e. a player who paid to take the same action as another will therefore go earlier in turn order next round


Tasks

Each garden row has two tasks, a basic and special

At the start of the game, you can decide which row has which special task, but each row can only contain one (also some tasks require 4 Flowers, which means they can only be placed in certain rows)

The tasks give requirements for that row of flowers, but the order the flowers appear in doesn't matter

You must complete a row's basic task before you can complete its special task

However, you do NOT have to complete one row's tasks before completing another


Round End

When all players reach the final column, the round ends

Maintain the turn order, but move all the Flowers back to the start space

Flip all the tiles to the dark side, this gives different actions for round two

If this was the end of the second round, take a special single turn 3rd round

In the same turn order as how round 2 ended, each player gets to do the two normal actions (Gardener and card) then has to choose one of the three tracks to take their final action with


Tracks

There are three tracks, each providing a variety of rewards

Some Flower space actions let you move along a certain track, if you move more than one space, you do NOT get the benefits of the intermediate spaces i.e. if you move two spaces, the first space's rewards are ignored

Furthermore, on the Shovel track, some branches cost coins to allow you to move faster along it, but you can only take these fast route options if you have the coin for it at that moment

Regardless of the track, you can always spend 3 coins to move one more space than the option gives, whilst still respecting the intermidate space non=reward rule, or you can move less than allowed and gain 1 point for each space not moved

The tracks are infinite, as such when you reach the final space of any track, take its rewards as usual (along with any wasted movement point rewards) then move your piece back to the starting space of that track