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Gamehelpgnomehollow

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Overview

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Turn

Your turn has 4 steps: Place tiles, resolve tiles, move a Gnome, resolve the Gnome


Tile Placement

First, pick two of the 8 available tiles and decide if you also wish to use up to 2 tiles from your personal storage

Each tile must be adjacent to either the stump or another tile already placed

White paths & green edges must match up to other paths/edges if they touch another tile

If your tile would extend another player's ring, you must gain their permission

If two paths are unfished and each have gnomes on them, they CANNOT be connected

Each tile has a mirror version of itself on both sides, so feel free to flip a tile to get the desired orientation

Once you've placed your two mandatory tiles (& two bonus tiles if desired) check to see if a Ring has been created

A Ring is a connected sequence of white Mushroom Paths with no breaks

Whoever owns the Ring collects all mushrooms on it

If no one owns the Ring, all mushrooms that should have been collected are placed in the middle of the ring for a potential later collection

Whoever owns the Ring, or it is unclaimed the player who completed the ring does the following, takes the leftmost ring Marker from their player board and places it in a slot matching the number of tiles in the Ring. Some of these have multiple spaces, you can choose which to fill and gain the corresponding bonus, if any. If you have already claimed all the spaces for that size, you do NOT get to place a marker. Note: The Stump tile counts as a tile for the quantity in your Ring.


Resolutions and Bonuses

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