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Tips azulsummerpavilion

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Revision as of 03:56, 23 June 2024 by LVEGDHT12 (talk | contribs) (Created page with "Your biggest source of points is adjacency points, just like in the base game. Try to complete 1-2 colors as well. To this effect, take advantage of opportunities to place tiles on the 5 and the 6 spots, even if that gives you just one point at the time. Do not focus much on the central star, as it gives the lowest number of bonus points. Instead, collect colors. And prioritize number bonuses above the central star as well. But prioritize color bonuses above the nu...")
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Your biggest source of points is adjacency points, just like in the base game. Try to complete 1-2 colors as well. To this effect, take advantage of opportunities to place tiles on the 5 and the 6 spots, even if that gives you just one point at the time. Do not focus much on the central star, as it gives the lowest number of bonus points. Instead, collect colors. And prioritize number bonuses above the central star as well. But prioritize color bonuses above the number bonuses.

Be careful when taking the first player tile. Grab it when you will lose 1-2 points; that is, when you want to take 1-2 tiles of the same color (or of a color and a bonus tile) from the center. In the final round, try to avoid taking this tile as much as you can, because you will lose points by doing so. Maybe you can compensate for that if you are forced to take it by a color bonus or a number bonus.

One of the best things about this version of Azul is you do not get hurt badly by losing a bunch of points at the end of a round by virtue of too many tiles on your factory floor, as in the base game. In base, you can lose up to 14 points at the end of a round. Not here! That takes pressure off for selecting tiles. Have fun!