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Revision as of 22:31, 22 June 2024 by Hulb (talk | contribs) (Created page with "===Overview=== Place Fireworks in patterns to meet objectives, whilst also trying to maintain fireworks of your Colour and Design ===Turn=== Either take a Firework or take an Objective then see if you satisfy any tasks If you take a Firework, take one of the two visible ones and place it anywhere on your board either to an empty space or stack it on top of a previous one, there is no limit to a stack's height If you take an Objective, pick one of the four revealed...")
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Overview

Place Fireworks in patterns to meet objectives, whilst also trying to maintain fireworks of your Colour and Design


Turn

Either take a Firework or take an Objective then see if you satisfy any tasks

If you take a Firework, take one of the two visible ones and place it anywhere on your board either to an empty space or stack it on top of a previous one, there is no limit to a stack's height

If you take an Objective, pick one of the four revealed ones, you can take an objective you have completed or one you have not completed and wish to work towards later

Regardless of which you chose to do, finish your turn by checking whether any of your claimed objectives are now complete and move them to your scored area and do the same with any of the public Crowd-Pleasers (Objectives which anyone can complete without previously claiming them first)


Game End

The game can end in a few ways

When a player completes their 6th Private Objective, or one of the Firework stacks is completely depleted

Regardless of the cause of the end, finish the round so everyone took equal turns

Your Objectives and Crowd-Pleasers score their value (incomplete Objectives score nothing)

Fireworks of your colour score you based on their height in your board, only visible fireworks count, e.g. fireworks on ground level score 1 point, on the next level with one beneath them score 2 points and so forth

Fireworks of your design score you based on their height in your board, only visible fireworks count, e.g. fireworks on ground level score 1 point, on the next level with one beneath them score 2 points and so forth

The player with the most points, wins!

If tied, the player with the most Crowd-Pleasers wins!


Summarised by https://boardgamearena.com/player?id=90078516