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Gamehelpflowers
Arrange the values strategically to score with the colors.
Goal of the game
Create your play area by arranging the cards in front of you as strategically as possible.
- Adhere to the conditions associated with the values to maintain your cards.
- Score points with your color sets.
Be careful, cards that do not meet the conditions will cause you to lose points!
Materials
- Rules
- 108 cards divided evenly into 4 colors. Yellow, red, blue, green.
- Cards are numbered 1, 2, 3 or 4:
- Number 1: 3 cards per color
- Number 2: 6 cards per color
- Number 3: 8 cards per color
- Number 4: 10 cards per color, three of which have a butterfly (see below)
- 4 starting ‘’violet’’ cards for the « Summer » variant
- A scorebook
- 1 template card for forming stacks based on the number of players:
- 1 player: about 40 cards per stack
- 2 players: about 26 cards per stack
- 3 players: about 30 cards per stack
- 4 players: no template, all cards
Setup
Each person randomly selects a card and places it in their play area, face up. Create three decks by making three identical (or nearly identical) stacks.
For 2 or 3 players, use the appropriate templates.
For 4 players, there is no template; use all the cards in the game.
Flip the top card from two of the three decks.
One deck remains face down.
Designate the player who starts the game.
Game play
FLOWERS is played in turns in a clockwise direction.
On their turn, the player draws a card and places it in their play area.
1. Pick a card
The player, whose turn it is, draws a card of their choice from the top of one of the three stacks.
They can draw either one of the two face-up cards or the one face-down. If it's a face-up card, the next player turns over a new card on that stack so that there are always two visible cards and one hidden.
Note that the face-down stack remains hidden until the end of the game.
2. Place
The player places the card in their play area:
- either next to a card already played (touching on at least 1 side)
- or on top of a card already played to cover it.
End of the game
When a player draws the last card from one of the 3 stacks, they finish their turn by placing that card.
The game ends immediately, and the scoring phase begins.
Scoring
1. Discarded cards
First you must have formed valid groups of cards by adhering to these conditions:
- A '4' must be part of a group of exactly four '4's.
- A '3' must be part of a group of exactly three '3's.
- A '2' must be part of a group of exactly two '2's.
- A '1' must not be adjacent to another '1' and thus forms a group of one '1'.
Cards which do not adhere to these conditions are discarded and may not score victory points or butterfly points; covered cards are also discarded.
Each discarded card results in a loss of one point.
Note: You can not arrange adjacent groups of the same number. For example, four adjacent cards with '2' do not form two groups of '2'. All four cards will be discarded. Same for two adjacent cards of '1'.
2. Victory points
For each color family with a minimum of 5 adjacent cards, score 1 point per visible card.
3. Butterflies
For each butterfly adjacent to a card of its color, score one point per visible butterfly.
Example: 1 point if the green butterfly on yellow '4' is adjacent to any green card.
IMPORTANT :
The written values are not points. It's always 1 point per card.
Covered cards do not count for scoring points; however, they count as -1 per card when discarded along with the one on top.