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Gamehelpgolfie
Overview
Try to gain the lowest score across two rounds
Turn
An action card is revealed and all players must perform it
After which, everyone checks to see if they have a Combo or a Lost Ball
Action Cards
Hole - This means you pick a card in the upper row (faceup or facedown) and reveal it before scoring its depicted value. After which, it is discarded, the column it was taken from is shifted up, and a new facedown card is drawn to fill the empty space
Zone to Play - These cards look like your playing grid with a ball in the space relevant e.g. middle left. After locating the space, each individual player has a choice, you can either flip the card faceup if it were facedown, or you can exchange it with a card orthogonally adjacent to it. You are only forced to exchange if the card in the space has already been revealed. You do not have to exchange like for like, e.g. a faceup or facedown card can be exchanged with either a faceup or facedown card.
Double Zone - This is like Zone to Play, except there are two spaces which must be actioned
Golf Cart - This is like Zone to Play, except you can choose a single card from anywhere in your grid
Lost Ball - Mark that it has come up on your scorecard in the +1 box, then draw again
Combos
A Combo is three cards which share the same value and aligned in a straight orthogonal line
All three cards are removed and scored by placing a mark in the -2 box, then other cards are moved up to replace them before the lower empty spaces are refilled
Game End
When the Final Hole card is revealed for the first time, mark your score in the first score box, then play another round
When the Final Hole card is revealed for the second time, mark your score in the second score box, then add both scores together to make your final score
The player with the LOWEST score, wins!
Summarised by https://boardgamearena.com/player?id=90078516