This is a documentation for Board Game Arena: play board games online !
Gamehelpmlem
Overview
X
Takeoff Phase
Each round starts with a Takeoff Phase
During this phase, each player chooses an astronaut to send on the expedition
Each astronaut grants the player a special effect, so choose wisely
The lead astronaut (Starting Player) is the Commander
Travel Phase
Roll the dice and group them into matching sets e.g. all the 2s
If a set isn't represented by your current location, it can't be used (offset to the rocket outline on the main board) e.g. at location 0 only the afterburner symbol, 1, or 2 can be used, so if 3+ are rolled these are disqualified
After determining what sets can be used, the Commander chooses one or more sets to combine for movement, each set chosen is added up in its entirety e.g. if there are three 2s this is a set with a movement value of 6, the afterburner value is determined by the pips on the board
After moving, discard the used number dice but retain used afterburner dice as well as unused dice. If this results in having 0 dice, take a single dice back to the pool
Crashing
If after rolling for the Travel Phase NONE of the dice match the allowed dice, a crash occurs
The Cosmic Failure marker moves on one space
Any astronaut with a parachute MAY disembark (see Landing Phase)
All other astronauts are returned to the respective player mats
The Commander is changed to the next player in turn order
The current Expedition ends and there is NOT a Landing Phase