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Gamehelptaluva
Quick Help
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🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Overview
- Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
- The first player to build all their buildings of two types wins.
Tile: 3 hexagonal spaces; one volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).
Settlement: a group of buildings of the same colour on adjacent spaces.
Buildings: temples
, towers , and hutsSetup
- Each player receives , , and .
- 12 tiles per player are shuffled face-down into a draw pile.
Game play
Place A Tile
- A tile is randomly selected.
- Select the space and orientation of the volcano.
Expand the landscape
Place the tile touching at least one edge of an existing 1st-level tile.
Volcanic eruption
- Place the volcano space on top of an existing volcano.
- Any covered are destroyed and remain out of play.
Restrictions:
- Must have the volcano in a different direction.
- Must have spaces under both its terrain spaces.
- Cannot destroy , or an entire settlement.
Place Buildings
Place buildings on empty terrain space(s) of any one terrain type (not volcanoes):
Note: You are allowed to build in such a way that two of your settlements join together, such that there are more than
or in the same settlement.Beware! If you cannot build, you will be eliminated from the game.
Build a Hut
- Place on a 1st-level space not adjacent to any of your existing settlements.
Build a Temple
- Place adjacent to one of your existing settlements that occupies at least 3 spaces.
- Existing settlement must not already have a .
Build a Tower
- Place adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
- Existing settlement must not already have a .
Expand a settlement
- Place adjacent to one of your existing settlements on all spaces of that terrain type.
- 1st-level ⇨ , 2nd-level ⇨ , 3rd-level ⇨ .
- Cannot build more than available.
Game end
- The first player to build all buildings of two types wins immidiately.
Tiebreaks
- Most
- Most
- Most
Tiebreak score = 1000 points /
+ 100 points / + 1 point /