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Gamehelptaluva

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Revision as of 22:38, 19 January 2024 by Sammy McSam (talk | contribs) (Simplification and visuals)
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Quick Help

😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.

🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.

🪲 Other game issue? View and report bugs in Taluva.

Overview

  • Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
  • The first player to build all their buildings of two types wins.

Tile: 3 hexagonal spaces; one volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).

Settlement: a group of buildings of the same colour on adjacent spaces.

Buildings: temples Temple​, towers Tower​, and huts Hut​

Setup

  • Each player receives Temple3, Tower2, and Hut20.
  • 12 tiles per player are shuffled face-down into a draw pile.

Game play

Place A Tile

  • A tile is randomly selected.
  • Select the space and orientation of the volcano.

Expand the landscape

Place the tile touching at least one edge of an existing 1st-level tile.

Volcanic eruption

  • Place the volcano space on top of an existing volcano.
  • Any Hut​ covered are destroyed and remain out of play.

Restrictions:

  • Must have the volcano in a different direction.
  • Must have spaces under both its terrain spaces.
  • Cannot destroy Temple​ or an entire settlement.

Place Buildings

Place buildings on empty terrain space(s) of any one terrain type (not volcanoes):

Note: You are allowed to build in such a way that two of your settlements join together, such that there are more than Temple​ or Tower​ in the same settlement.

Beware! If you cannot build, you will be eliminated from the game.

Build a Hut

  • Place Hut1 on a 1st-level space not adjacent to any of your existing settlements.

Build a Temple

  • Place Temple1 adjacent to one of your existing settlements that occupies at least 3 spaces.
  • Existing settlement must not already have a Temple​.
Example
Red player builds Hut1 on both lake spaces

and Temple​ on the sand space next turn.

Taluva-expand.png

Build a Tower

  • Place Tower1 adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
  • Existing settlement must not already have a Tower​.

Expand a settlement

  • Place Hut​ adjacent to one of your existing settlements on all spaces of that terrain type.
  • 1st-level ⇨ Hut1, 2nd-level ⇨ Hut2, 3rd-level ⇨ Hut3.
  • Cannot build more Hut​ than available.
Example
Red player may build either:
  • Hut1 on each lake space or
  • Hut1 on the sand space.
Taluva-expand.png

Game end

  • The first player to build all buildings of two types wins immidiately.

Tiebreaks

  1. Most Temple​
  2. Most Tower​
  3. Most Hut​

Tiebreak score = 1000 points / Temple​ + 100 points / Tower​ + 1 point / Hut​