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Tips daybreak

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Revision as of 22:51, 25 October 2023 by Romain672 (talk | contribs) ((without the link it doesn't work :D ))
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You want first to do something with all your 5 stacks. Having a card which add +2 social resilience, if it's used at the end of a turn, you can use it again next turn. Which is already +4 so already enough in most games. Having one stack with one tree per turn can be keeped the whole game if you don't need that stack.

Oten play cards above your stacks. Synergy are great, but playing a card under a stack lost is immediate value.



This game is pretty well balanced. You got many differents main options:

- going for a very fast game, it mean that all players try to reduce emissions pretty fast, resilience and energy generation doesn't matter, and in turn 2 or 3, you should try to win, with at most 2 temparature bar

- going for a slow game, you want to increase your resilience to be able to take some big hit, have a good energy generation and be nearly always above it, and potentially use some card draw. More the game advance, and more you should have cards in play, which mean you would be able to get powerful synergie later on. Even if it seem you are going no where, the end game should go pretty smoothly

But most of the time it will be a middle between those two. But you really need to adapt. If you see you can get lots of resilience early on, sharing it on chat make everyone know what is your plan. Having one player which goes for a fast game and another one for a slow game will lead to one player getting many drawbacks, and while it's still possible to support them, it's not great.


(For an example of an high resilience late game nearly always controlled, you can check this solo game where I got control of events all the time: https://boardgamearena.com/gamereview?table=432209712 . One of the challenge drawing one more event each turn increase the benefice of that strategy)