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Revision as of 18:47, 28 September 2023 by Hulb (talk | contribs) (Created page with "===Overview=== This is a co-operative game played over 7 rounds ===Strategy Discussion=== Except for mentioning dice values, players can use this phase to talk openly about strategy After this phase, communication is not allowed ===Dice Phase=== Each player secretly rolls their 4 dice Starting with the start player, take turns placing a die in empty spots Spots may be blue, orange, or blue/orange, you can only place dice in spots which match your colour (blue p...")
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Overview

This is a co-operative game played over 7 rounds


Strategy Discussion

Except for mentioning dice values, players can use this phase to talk openly about strategy

After this phase, communication is not allowed


Dice Phase

Each player secretly rolls their 4 dice

Starting with the start player, take turns placing a die in empty spots

Spots may be blue, orange, or blue/orange, you can only place dice in spots which match your colour (blue pilot, orange co-pilot)

Furthermore, some spots only allow for certain value dice

The spaces with warning symbols on MUST be filled, but don't have to be filled first, so in essence 2 of your 4 dice are pre-determined and the other 2 are free to use however you wish


Spaces

Axis is a Mandatory space, if both numbers match nothing happens, if they are different then turn the dial towards the player who played the highest value that many so 3 5 would move it right 2 spaces whilst 5 3 moves it left 2 spaces. If this movement causes the dial to reach either X, the players LOSE. The players also lose if this is not completely horizontal at game end.

Engines is a Mandatory space, add together the two dice values and compare to the Aerodynamic strip (the blue orange semi-circle). If the value is below blue, nothing happens. If between blue and orange, move 1 space. If above Orange, move 2 spaces. If this causes a collision or an overshoot, the players LOSE.

The following actions are optional and do not (necessarily) cause a loss

Radio removes plane tokens from your path based on the value, so a 1 removes a plane in the current space whilst a 2 removes a plane in the next space

Landing Gear allows the blue marker on the Aerodynamic Strip to advance 1 space, making it easier to stay within the parameters for Engines axis, also all Landing Gear MUST be activated to WIN. These can be activated in ANY order.

Flaps work similar to Landing gear, except they advance the orange marker, and again all Flaps MUST be activated to WIN. These MUST be activated in order.

Concentration adds a coffee token, to the maximum of 3